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mirror of https://github.com/rwengine/openrw.git synced 2024-11-25 11:52:40 +01:00

Implement some text based markup

This commit is contained in:
Daniel Evans 2015-05-09 04:02:15 +01:00
parent fc7642a4d7
commit 98ce9d90e1
5 changed files with 46 additions and 31 deletions

View File

@ -30,6 +30,7 @@ struct OnscreenText
float osTextStart;
float osTextTime;
unsigned short osTextStyle;
std::string osTextVar;
enum /*TextStyle*/
{

View File

@ -32,6 +32,8 @@ public:
int font;
/// Message to be displayed (including markup)
std::string text;
/// Extra text parameter
std::string varText;
/// On screen position
glm::vec2 screenPosition;
/// font size

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@ -118,6 +118,8 @@ TextRenderer::TextRenderer(GameRenderer* renderer)
glyphData[charToIndex(' ')].widthFrac = 0.4f;
glyphData[charToIndex('\'')].widthFrac = 0.5f;
glyphData[charToIndex('(')].widthFrac = 0.45f;
glyphData[charToIndex(')')].widthFrac = 0.45f;
// Assumes contigious a-z character encoding
for(char g = 0; g <= ('z'-'a'); g++)
{
@ -178,9 +180,45 @@ void TextRenderer::renderText(const TextRenderer::TextInfo& ti)
std::vector<TextVertex> geo;
float maxWidth = 0.f;
auto text = ti.text;
for( const char& c : ti.text )
for( int i = 0; i < text.length(); ++i )
{
char c = text[i];
// Handle any markup changes.
if( c == '~' && text.length() > i + 1 )
{
switch( text[i+1] )
{
case '1':
case 'a':
text.erase(text.begin()+i, text.begin()+i+3);
text.insert(i, ti.varText);
break;
case 'k': {
text.erase(text.begin()+i, text.begin()+i+3);
// Extract the key name from the /next/ markup
auto keyend = text.find('~', i+1);
auto keyname = text.substr(i+1, keyend-i-1);
// Since we don't have a key map yet, just print out the name
text.erase(text.begin()+i, text.begin()+keyend);
text.insert(i, "("+keyname+")");
} break;
case 'w':
text.erase(text.begin()+i, text.begin()+i+3);
colour = ti.baseColour;
break;
case 'h':
text.erase(text.begin()+i, text.begin()+i+3);
colour = glm::vec3(1.f);
break;
}
c = text[i];
}
int glyph = charToIndex(c);
if( glyph >= GAME_GLYPHS )
{

View File

@ -331,7 +331,6 @@ void game_print_big_with_number(const ScriptArguments& args)
std::string str = args.getWorld()->data->texts.text(id);
int number = args[1].integer;
str += "\n" + std::to_string(number);
unsigned short style = args[3].integer;
@ -340,7 +339,8 @@ void game_print_big_with_number(const ScriptArguments& args)
str,
args.getWorld()->getGameTime(),
args[2].integer / 1000.f,
style
style,
std::to_string(number),
});
}

View File

@ -87,39 +87,13 @@ void drawOnScreenText(GameWorld* world, GameRenderer* renderer)
ti.screenPosition = glm::vec2(20.f, 20.f);
ti.font = 2;
ti.size = 20.f;
ti.baseColour = glm::vec3(1.f);
ti.baseColour = glm::vec3(0.9f);
ti.align = TextRenderer::TextInfo::Left;
break;
}
ti.text = t.osTextString;
if( t.osTextStyle == OnscreenText::Help )
{
// Insert line breaks into the message string.
auto m = ti.text;
const float boxWidth = 250.f;
int lastSpace = 0;
float lineLength = 0.f, wordLength = 0.f;
for( int c = 0; c < m.length(); ++c )
{
if(m[c] == ' ')
{
lastSpace = c;
lineLength += wordLength;
wordLength = 0.f;
}
wordLength += ti.size;
if( lineLength + wordLength > boxWidth )
{
m[lastSpace] = '\n';
lineLength = 0.f;
}
}
ti.text = m;
}
ti.varText = t.osTextVar;
if( glm::length( shadowOffset ) > 0 )
{