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Flatten low quality water
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@ -8,10 +8,6 @@ struct WaterHQ {
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static const char* VertexShader;
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static const char* FragmentShader;
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};
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struct WaterLQ {
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static const char* VertexShader;
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static const char* FragmentShader;
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};
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struct Sky {
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static const char* VertexShader;
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@ -428,6 +428,7 @@ void GameRenderer::renderWorld(float alpha)
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}
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glBindVertexArray( waterLQDraw.getVAOName() );
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glUniform2f(waterWave, 0.0f, 0.0f);
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glUniform1f(waterSize, blockLQSize);
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for( int x = 0; x < WATER_LQ_DATA_SIZE; x++ ) {
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