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Extend BlipData with colour/size
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@ -187,9 +187,12 @@ struct BlipData
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// If target is null then use coord
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glm::vec3 coord;
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/* Texture for use in the radar */
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std::string texture;
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std::string texture; // Texture for use in the radar
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uint32_t colour = 0; // Color value (index or RGBA)
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bool dimmed = false; // Color dimming if not in RGBA mode
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uint16_t size = 3; // Only used if texture is empty
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enum DisplayMode
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{
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Hide = 0,
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