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rwengine,rwgame: Avoid loading models/gta3.img
twice.
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parent
7d73e199c8
commit
edaab68525
@ -41,7 +41,11 @@ GameData::GameData(Logger* log, const rwfs::path& path)
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});
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}
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void GameData::load() {
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bool GameData::load() {
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if (!isValidGameDirectory()) {
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return false;
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}
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index.indexTree(datpath);
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loadIMG("models/gta3.img");
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@ -78,6 +82,8 @@ void GameData::load() {
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// Load ped groups after IDEs so they can resolve
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loadPedGroups("data/pedgrp.dat");
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return true;
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}
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void GameData::loadLevelFile(const std::string& path) {
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@ -759,13 +765,11 @@ float GameData::getWaveHeightAt(const glm::vec3& ws) const {
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WATER_HEIGHT;
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}
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bool GameData::isValidGameDirectory(const rwfs::path& path) {
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bool GameData::isValidGameDirectory() const {
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rwfs::error_code ec;
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if (!rwfs::is_directory(path, ec)) {
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std::cerr << "first test failed\n";
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if (!rwfs::is_directory(datpath, ec)) {
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return false;
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}
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LoaderIMG i;
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return i.load(path / "models/gta3.img");
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return !ec;
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}
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@ -112,7 +112,7 @@ public:
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void loadWaterpro(const std::string& path);
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void loadWater(const std::string& path);
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void load();
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bool load();
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/**
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* Loads model, placement, models and textures from a level file
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@ -359,10 +359,11 @@ public:
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GameTexts texts;
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private:
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/**
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* Determines whether the given path is a valid game directory.
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*/
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static bool isValidGameDirectory(const rwfs::path& path);
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bool isValidGameDirectory() const;
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};
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#endif
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@ -72,17 +72,14 @@ RWGame::RWGame(Logger& log, const std::optional<RWArgConfigLayer> &args)
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benchFile = args->benchmarkPath;
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}
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log.info("Game", "Game directory: " + config.gamedataPath());
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imgui.init();
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if (!GameData::isValidGameDirectory(config.gamedataPath())) {
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log.info("Game", "Game directory: " + config.gamedataPath());
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if (!data.load()) {
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throw std::runtime_error("Invalid game directory path: " +
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config.gamedataPath());
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}
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imgui.init();
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data.load();
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for (const auto& [specialModel, fileName, name] : kSpecialModels) {
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auto model = data.loadClump(fileName, name);
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renderer.setSpecialModel(specialModel, model);
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