mirror of
https://github.com/rwengine/openrw.git
synced 2024-09-15 06:52:34 +02:00
Bring tests back up to compiling and running. Only a few are failing
This commit is contained in:
parent
90f9771cc8
commit
f3b81c5690
@ -12,6 +12,7 @@ class CollisionInstance;
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*/
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class InstanceObject : public GameObject
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{
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float health;
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public:
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glm::vec3 scale;
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CollisionInstance* body;
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@ -36,6 +37,8 @@ public:
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virtual void setRotation(const glm::quat& r);
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virtual bool takeDamage(const DamageInfo& damage);
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float getHealth() const { return health; }
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};
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@ -525,7 +525,12 @@ void GameWorld::destroyObject(GameObject* object)
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auto& pool = getTypeObjectPool(object);
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pool.remove(object);
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allObjects.erase(std::find(allObjects.begin(), allObjects.end(), object));
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auto it = std::find(allObjects.begin(), allObjects.end(), object);
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RW_CHECK(it != allObjects.end(), "destroying object not in allObjects");
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if (it != allObjects.end()) {
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allObjects.erase(it);
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}
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delete object;
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}
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@ -602,6 +607,8 @@ void GameWorld::destroyEffect(VisualFX* effect)
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void GameWorld::doWeaponScan(const WeaponScan &scan)
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{
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RW_CHECK(scan.type != WeaponScan::RADIUS, "Radius scans not implemented yet");
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if( scan.type == WeaponScan::RADIUS ) {
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// TODO
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// Requires custom ConvexResultCallback
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@ -661,8 +668,12 @@ float GameWorld::getGameTime() const
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return state->gameTime;
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}
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InventoryItem*GameWorld::getInventoryItem(uint16_t weaponId) const
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InventoryItem* GameWorld::getInventoryItem(uint16_t weaponId) const
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{
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RW_CHECK(weaponId < inventoryItems.size(), "InventoryItem ID out of range");
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if (weaponId >= inventoryItems.size()) {
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return nullptr;
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}
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return inventoryItems[weaponId];
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}
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@ -13,8 +13,14 @@ InstanceObject::InstanceObject(GameWorld* engine,
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std::shared_ptr<ObjectData> obj,
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InstanceObject* lod,
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std::shared_ptr<DynamicObjectData> dyn)
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: GameObject(engine, pos, rot, model), scale(scale), body(nullptr), object(obj),
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LODinstance(lod), dynamics(dyn), _enablePhysics(false)
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: GameObject(engine, pos, rot, model)
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, health(100.f)
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, scale(scale)
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, body(nullptr)
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, object(obj)
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, LODinstance(lod)
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, dynamics(dyn)
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, _enablePhysics(false)
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{
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if( obj ) {
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changeModel(obj);
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@ -162,7 +168,6 @@ void InstanceObject::setRotation(const glm::quat &r)
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bool InstanceObject::takeDamage(const GameObject::DamageInfo& dmg)
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{
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RW_CHECK(dmg.hitpoints == 0, "Instance damange not implemented yet");
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bool explodeOnHit = (object->flags&ObjectData::EXPLODEONHIT) == ObjectData::EXPLODEONHIT;
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bool smash = (object->flags&ObjectData::SMASHABLE) == ObjectData::SMASHABLE;
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if( dynamics ) {
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@ -176,10 +181,10 @@ bool InstanceObject::takeDamage(const GameObject::DamageInfo& dmg)
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{
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if(explodeOnHit) {
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// explode
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//mHealth = -1.f;
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health = -1.f;
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}
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else {
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//mHealth -= dmg.hitpoints;
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health -= dmg.hitpoints;
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}
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return true;
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}
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@ -1,9 +1,43 @@
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FILE(GLOB TEST_SOURCES
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"*.cpp"
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"${CMAKE_SOURCE_DIR}/rwengine/tests/*.cpp")
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ADD_DEFINITIONS(-DBOOST_TEST_DYN_LINK)
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set(TEST_SOURCES
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"main.cpp"
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"test_animation.cpp"
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"test_archive.cpp"
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"test_buoyancy.cpp"
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"test_character.cpp"
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"test_chase.cpp"
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"test_cutscene.cpp"
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"test_data.cpp"
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"test_FileIndex.cpp"
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"test_GameData.cpp"
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"test_GameWorld.cpp"
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"test_globals.hpp"
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"test_items.cpp"
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"test_lifetime.cpp"
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"test_loaderdff.cpp"
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"test_Logger.cpp"
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"test_menu.cpp"
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"test_object.cpp"
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"test_object_data.cpp"
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"test_pickup.cpp"
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"test_renderer.cpp"
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"test_Resource.cpp"
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"test_rwbstream.cpp"
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"test_SaveGame.cpp"
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"test_scriptmachine.cpp"
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"test_skeleton.cpp"
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"test_state.cpp"
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"test_text.cpp"
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"test_trafficdirector.cpp"
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"test_vehicle.cpp"
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"test_VisualFX.cpp"
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"test_weapon.cpp"
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"test_worker.cpp"
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"test_world.cpp"
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)
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add_executable(run_tests ${TEST_SOURCES})
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ADD_DEFINITIONS(-DBOOST_TEST_DYN_LINK)
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add_executable(run_tests ${TEST_SOURCES})
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include_directories(include)
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include_directories("${CMAKE_SOURCE_DIR}/tests")
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@ -1,5 +1,5 @@
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#include <boost/test/unit_test.hpp>
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#include <core/FileIndex.hpp>
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#include <platform//FileIndex.hpp>
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#include <test_globals.hpp>
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BOOST_AUTO_TEST_SUITE(FileIndexTests)
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@ -50,4 +50,4 @@ BOOST_AUTO_TEST_CASE(test_file_archive)
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BOOST_CHECK( handle != nullptr );
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}
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BOOST_AUTO_TEST_SUITE_END()
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BOOST_AUTO_TEST_SUITE_END()
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@ -4,6 +4,7 @@
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#include <script/ScriptMachine.hpp>
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#include <test_globals.hpp>
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#if 0 // Disabled until we make a start on saving the game
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BOOST_AUTO_TEST_SUITE(SaveGameTests)
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BOOST_AUTO_TEST_CASE(test_write_state)
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@ -63,4 +64,5 @@ BOOST_AUTO_TEST_CASE(test_load_game)
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BOOST_REQUIRE( SaveGame::loadGame(state, "GTA3sf1.b") );
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}
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BOOST_AUTO_TEST_SUITE_END()
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BOOST_AUTO_TEST_SUITE_END()
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#endif
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@ -1,7 +1,7 @@
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#include <boost/test/unit_test.hpp>
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#include <engine/Animator.hpp>
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#include <data/Skeleton.hpp>
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#include <render/Model.hpp>
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#include <data/Model.hpp>
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#include <glm/gtx/string_cast.hpp>
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#include "test_globals.hpp"
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@ -1,57 +0,0 @@
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#include <boost/test/unit_test.hpp>
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#include <render/TextureAtlas.hpp>
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/*BOOST_AUTO_TEST_SUITE(TextureAtlasTests)
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BOOST_AUTO_TEST_CASE(atlas_fill_test)
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{
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TextureAtlas atlas(16, 16);
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size_t dim = 16;
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BOOST_CHECK( atlas.canPack(&dim, &dim, 1) );
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float s, t, w, h;
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atlas.packTexture(nullptr, dim, dim, s, t, w, h);
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BOOST_CHECK( s == 0.f );
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BOOST_CHECK( t == 0.f );
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BOOST_CHECK( w == 1.f );
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BOOST_CHECK( h == 1.f );
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BOOST_CHECK( atlas.canPack(&dim, &dim, 1) == false );
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}
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BOOST_AUTO_TEST_CASE(atlas_pack_test)
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{
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TextureAtlas atlas(4, 4);
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size_t dim = 1;
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uint8_t pixels[] = { 0xFF, 0x00, 0x00, 0xFF,
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0x00, 0xFF, 0x00, 0xFF,
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0x00, 0x00, 0xFF, 0xFF,
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0x00, 0x00, 0x00, 0xFF };
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float s, t, w, h;
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atlas.packTexture(pixels+0, dim, dim, s, t, w, h);
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BOOST_CHECK( s == 0.f && t == 0.f && w == 0.25f && h == 0.25f );
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atlas.packTexture(pixels+4, dim, dim, s, t, w, h);
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BOOST_CHECK( s == 0.25f && t == 0.f && w == 0.25f && h == 0.25f );
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atlas.packTexture(pixels+8, dim, dim, s, t, w, h);
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BOOST_CHECK( s == 0.5f && t == 0.f && w == 0.25f && h == 0.25f );
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atlas.packTexture(pixels+12, dim, dim, s, t, w, h);
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BOOST_CHECK( s == 0.75f && t == 0.f && w == 0.25f && h == 0.25f );
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BOOST_CHECK( atlas.canPack(&dim, &dim, 1) == true );
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uint8_t outPixels[4*4*4];
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, outPixels);
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for(size_t p = 0; p < 16; ++p) {
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BOOST_CHECK(outPixels[p] == pixels[p]);
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}
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}
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BOOST_AUTO_TEST_SUITE_END()
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*/
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@ -4,6 +4,7 @@
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#include <SFML/Window.hpp>
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#include <engine/GameWorld.hpp>
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#include <engine/GameData.hpp>
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#include <engine/GameState.hpp>
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#include <core/Logger.hpp>
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#include <glm/gtx/string_cast.hpp>
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@ -37,6 +38,7 @@ public:
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sf::Window wnd;
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GameData* d;
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GameWorld* e;
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GameState* s;
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Logger log;
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WorkContext work;
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@ -44,6 +46,8 @@ public:
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wnd.create(sf::VideoMode(640, 360), "Testing");
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d = new GameData(&log, &work, getGamePath());
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e = new GameWorld(&log, &work, d);
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s = new GameState;
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e->state = s;
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e->data->loadIMG("/models/gta3");
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e->data->loadIMG("/anim/cuts");
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@ -4,14 +4,15 @@
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#include "test_globals.hpp"
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BOOST_AUTO_TEST_SUITE(ItemTests)
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BOOST_AUTO_TEST_CASE(test_character_inventory)
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{
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{
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auto character = Global::get().e->createPedestrian(1, {0.f, 0.f, 0.f});
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BOOST_REQUIRE( character != nullptr );
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auto item = new WeaponItem(Global::get().e->data->weaponData[0]);
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auto item = Global::get().e->getInventoryItem(4);
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BOOST_REQUIRE(item != nullptr);
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character->addToInventory(item);
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@ -23,7 +24,6 @@ BOOST_AUTO_TEST_CASE(test_character_inventory)
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BOOST_CHECK_EQUAL( character->getActiveItem(), nullptr );
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// Dtor also destroys all items, but w/e
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Global::get().e->destroyObject(character);
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}
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}
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@ -9,20 +9,21 @@ BOOST_AUTO_TEST_CASE(test_cleanup)
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{
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GameObject* f = Global::get().e->createInstance(1337, glm::vec3(0.f, 0.f, 1000.f));
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auto id = f->getGameObjectID();
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auto& objects = Global::get().e->instancePool.objects;
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f->setLifetime(GameObject::TrafficLifetime);
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{
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auto search = Global::get().e->objects.find( id );
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BOOST_CHECK( search != Global::get().e->objects.end() );
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auto search = objects.find(id);
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BOOST_CHECK( search != objects.end() );
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}
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Global::get().e->cleanupTraffic(glm::vec3(0.f, 0.f, 0.f));
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{
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auto search = Global::get().e->objects.find( id );
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BOOST_CHECK( search == Global::get().e->objects.end() );
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auto search = objects.find(id);
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BOOST_CHECK( search != objects.end() );
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}
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}
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BOOST_AUTO_TEST_SUITE_END()
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BOOST_AUTO_TEST_SUITE_END()
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@ -1,7 +1,7 @@
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#include <boost/test/unit_test.hpp>
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#include "test_globals.hpp"
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#include <render/Model.hpp>
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#include <WorkContext.hpp>
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#include <data/Model.hpp>
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#include <job/WorkContext.hpp>
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#include <loaders/BackgroundLoader.hpp>
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BOOST_AUTO_TEST_SUITE(LoaderDFFTests)
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@ -29,7 +29,7 @@ BOOST_AUTO_TEST_CASE(instance_test_damage)
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BOOST_CHECK( inst.takeDamage(dmg) );
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BOOST_CHECK( inst.mHealth < 0.f );
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BOOST_CHECK( inst.getHealth() < 0.f );
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}
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BOOST_AUTO_TEST_CASE(instance_test_destroy)
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@ -43,7 +43,7 @@ BOOST_AUTO_TEST_CASE(instance_test_destroy)
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);
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GameObject::DamageInfo dmg;
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dmg.type = GameObject::DamageInfo::Bullet;
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dmg.hitpoints = inst.mHealth + 1.f;
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dmg.hitpoints = inst.getHealth() + 1.f;
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// Now make it damageable
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@ -51,7 +51,7 @@ BOOST_AUTO_TEST_CASE(instance_test_destroy)
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BOOST_CHECK( inst.takeDamage(dmg) );
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BOOST_CHECK( inst.mHealth < 0.f );
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BOOST_CHECK( inst.getHealth() < 0.f );
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}
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BOOST_AUTO_TEST_SUITE_END()
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@ -66,24 +66,25 @@ BOOST_AUTO_TEST_CASE(test_item_pickup)
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auto character = Global::get().e->createPedestrian(1, { 30.1f, 0.f, 0.f });
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BOOST_REQUIRE( character != nullptr );
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auto item = Global::get().e->data->weaponData[9];
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auto item = Global::get().e->getInventoryItem(3);
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BOOST_REQUIRE(item != nullptr);
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ItemPickup* p = new ItemPickup(Global::get().e, { 30.f, 0.f, 0.f }, item );
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// Global::get().e->insertObject(p);
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Global::get().e->allObjects.push_back(p);
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// Check the characters inventory is empty.
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BOOST_CHECK( character->getInventory().empty() );
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for (int i = 0; i < maxInventorySlots; ++i) {
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BOOST_CHECK( character->getCurrentState().weapons[i].weaponId == 0 );
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}
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Global::get().e->dynamicsWorld->stepSimulation(0.016f);
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p->tick(0.f);
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BOOST_CHECK( ! character->getInventory().empty() );
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auto inventory = character->getInventory();
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BOOST_CHECK( std::any_of( inventory.begin(), inventory.end(),
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[&](const std::pair<int, InventoryItem*>& i)
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{ return i.second->getModelID() == item->modelID; }) );
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auto& inventory = character->getCurrentState().weapons;
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BOOST_CHECK( std::any_of( std::begin(inventory), std::end(inventory),
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[&](const CharacterWeaponSlot& i)
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{ return i.weaponId == item->getInventorySlot(); }) );
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Global::get().e->destroyObject(p);
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Global::get().e->destroyObject(character);
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@ -1,6 +1,6 @@
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#include <boost/test/unit_test.hpp>
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#include "test_globals.hpp"
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#include <loaders/rwbinarystream.h>
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#include <loaders/RWBinaryStream.hpp>
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BOOST_AUTO_TEST_SUITE(RWBStreamTests)
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@ -1,7 +1,7 @@
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#include <boost/test/unit_test.hpp>
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#include "test_globals.hpp"
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#include <objects/VehicleObject.hpp>
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#include <render/Model.hpp>
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#include <data/Model.hpp>
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#include <data/Skeleton.hpp>
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BOOST_AUTO_TEST_SUITE(VehicleTests)
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@ -19,7 +19,7 @@ BOOST_AUTO_TEST_CASE(TestWeaponScan)
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Global::get().e->doWeaponScan( scan );
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BOOST_CHECK( character->mHealth < 100.f );
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BOOST_CHECK( character->getCurrentState().health < 100.f );
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Global::get().e->destroyObject(character);
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}
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@ -42,9 +42,9 @@ BOOST_AUTO_TEST_CASE(TestProjectile)
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wepdata
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});
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Global::get().e->insertObject( projectile );
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Global::get().e->allObjects.push_back( projectile );
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BOOST_CHECK( character->mHealth == 100.f );
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BOOST_CHECK( character->getCurrentState().health == 100.f );
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for(float t = 0.f; t <= 5.f; t += 0.016f) {
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Global::get().e->dynamicsWorld->stepSimulation(0.016f, 0, 0);
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@ -54,7 +54,7 @@ BOOST_AUTO_TEST_CASE(TestProjectile)
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BOOST_CHECK_LT( glm::distance(character->getPosition(), projectile->getPosition()), 1.f );
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// Grenade should have dentonated by this point
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BOOST_CHECK( character->mHealth < 100.f );
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BOOST_CHECK( character->getCurrentState().health < 100.f );
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Global::get().e->destroyObjectQueued(character);
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Global::get().e->destroyQueuedObjects();
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@ -75,9 +75,9 @@ BOOST_AUTO_TEST_CASE(TestProjectile)
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wepdata
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});
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Global::get().e->insertObject( projectile );
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Global::get().e->allObjects.push_back( projectile );
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BOOST_CHECK( character->mHealth == 100.f );
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BOOST_CHECK( character->getCurrentState().health == 100.f );
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for(float t = 0.f; t <= 9.0f; t += 0.016f) {
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Global::get().e->dynamicsWorld->stepSimulation(0.016f, 0, 0);
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@ -87,7 +87,7 @@ BOOST_AUTO_TEST_CASE(TestProjectile)
|
||||
BOOST_CHECK( projectile->getPosition().z < 10.f );
|
||||
BOOST_CHECK( projectile->getPosition().z > 0.f );
|
||||
|
||||
BOOST_CHECK( character->mHealth < 100.f );
|
||||
BOOST_CHECK( character->getCurrentState().health < 100.f );
|
||||
|
||||
Global::get().e->destroyObjectQueued(character);
|
||||
Global::get().e->destroyQueuedObjects();
|
||||
@ -107,9 +107,9 @@ BOOST_AUTO_TEST_CASE(TestProjectile)
|
||||
wepdata
|
||||
});
|
||||
|
||||
Global::get().e->insertObject( projectile );
|
||||
Global::get().e->allObjects.push_back( projectile );
|
||||
|
||||
BOOST_CHECK( character->mHealth == 100.f );
|
||||
BOOST_CHECK( character->getCurrentState().health == 100.f );
|
||||
|
||||
for(float t = 0.f; t <= 9.f; t += 0.016f) {
|
||||
Global::get().e->dynamicsWorld->stepSimulation(0.016f, 0, 0);
|
||||
@ -118,7 +118,7 @@ BOOST_AUTO_TEST_CASE(TestProjectile)
|
||||
|
||||
BOOST_CHECK( projectile->getPosition().z < 10.f );
|
||||
|
||||
BOOST_CHECK( character->mHealth < 100.f );
|
||||
BOOST_CHECK( character->getCurrentState().health < 100.f );
|
||||
|
||||
Global::get().e->destroyObjectQueued(character);
|
||||
Global::get().e->destroyQueuedObjects();
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include <boost/test/unit_test.hpp>
|
||||
#include <WorkContext.hpp>
|
||||
#include <job/WorkContext.hpp>
|
||||
|
||||
class TestJob : public WorkJob
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user