Daniel Evans
5c78930c1b
Remove InventoryItem and WeaponItem
...
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
996a82c4bf
Overhaul Model data handling to improve accuracy
2016-09-27 22:48:45 +01:00
Daniel Evans
3015b7f3e0
clang-format files in tests
2016-09-09 21:13:22 +01:00
Daniel Evans
dd70e41bbd
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
Daniel Evans
eef34c972a
Script pickups: implement weapon pickups, improve pickup code
2016-05-25 23:00:52 +01:00
Daniel Evans
f3b81c5690
Bring tests back up to compiling and running. Only a few are failing
2016-04-15 01:06:10 +01:00
Daniel Evans
bf1c8bb0ca
Fix crashes from mixing player / character references
2015-07-01 23:16:06 +01:00
Daniel Evans
7ceaac370c
Load Weapon inventory data from save files
2015-06-14 21:52:47 +01:00
Daniel Evans
5d3ac6218e
Implement Game Object ID allocation
2015-04-29 21:03:53 +01:00
Daniel Evans
e04f9a8d40
Move GameData from GameWorld
2015-04-18 01:11:17 +01:00
Daniel Evans
b8860722fd
Further implement weapons and pickups
...
Inventory can now by cycled
Weapon Pickups are created infront of the spawn
2014-07-04 21:06:56 +01:00