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Commit Graph

11 Commits

Author SHA1 Message Date
Daniel Evans
5c78930c1b Remove InventoryItem and WeaponItem
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
996a82c4bf Overhaul Model data handling to improve accuracy 2016-09-27 22:48:45 +01:00
Daniel Evans
3015b7f3e0 clang-format files in tests 2016-09-09 21:13:22 +01:00
Daniel Evans
dd70e41bbd Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
Daniel Evans
eef34c972a Script pickups: implement weapon pickups, improve pickup code 2016-05-25 23:00:52 +01:00
Daniel Evans
f3b81c5690 Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
Daniel Evans
bf1c8bb0ca Fix crashes from mixing player / character references 2015-07-01 23:16:06 +01:00
Daniel Evans
7ceaac370c Load Weapon inventory data from save files 2015-06-14 21:52:47 +01:00
Daniel Evans
5d3ac6218e Implement Game Object ID allocation 2015-04-29 21:03:53 +01:00
Daniel Evans
e04f9a8d40 Move GameData from GameWorld 2015-04-18 01:11:17 +01:00
Daniel Evans
b8860722fd Further implement weapons and pickups
Inventory can now by cycled
Weapon Pickups are created infront of the spawn
2014-07-04 21:06:56 +01:00