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Commit Graph

13 Commits

Author SHA1 Message Date
Daniel Evans
62ad6b8628 Remove monolithic model list 2016-10-05 22:38:03 +01:00
Daniel Evans
3015b7f3e0 clang-format files in tests 2016-09-09 21:13:22 +01:00
Daniel Evans
dd70e41bbd Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
Daniel Evans
e7faa60926 Make unit tests work again, fixing tests & code 2016-05-02 17:38:04 +01:00
Daniel Evans
8a5be54b91 Overhaul animation system and character activities
Replaces animator with a simpler system that can overlay multiple
animations

Character animation split into two layers, motion and action.
Walking, running and jumping animations are played on the first
layer, actions such as firing can be overlayed on the second.
More work is needed to limit overlap to only the weapons that make
sense.
2016-04-17 04:54:19 +01:00
Daniel Evans
f3b81c5690 Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
Daniel Evans
e04f9a8d40 Move GameData from GameWorld 2015-04-18 01:11:17 +01:00
Daniel Evans
d1e7dcdcd1 Overhaul Loader framework for Models
- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-04-03 03:04:50 +01:00
Daniel Evans
330fa56b77 Fix animation test case 2014-12-12 00:36:45 +00:00
Daniel Evans
584618e991 Overhaul animation support with Skeleton class.
Move frame transform data into Skeleton instead of Animator.
Animator now responsible for mutating Skeleton state.
Skeleton is more flexible for things like vehicle skeletons.
2014-12-11 17:48:47 +00:00
Daniel Evans
3a3fb9aff4 fix errenous test cases 2014-06-26 18:16:35 +01:00
Daniel Evans
61931145fe Threaded model and texture loading 2014-06-06 13:12:20 +01:00
Daniel Evans
d56a3badc0 Overhaul animation system; tick alpha
Animators now store Frame keyframes more sensibly
Animators can interpolate between two keyframes on an alpha
Add tick alpha value to the rendering pipeline
2014-06-02 04:58:41 +01:00