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mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 19:32:49 +01:00
Commit Graph

562 Commits

Author SHA1 Message Date
Daniel Evans
13192c8524 Improve animation interpolation 2014-12-13 00:59:23 +00:00
Daniel Evans
b444e0da04 Add time control debug keys 2014-12-13 00:59:09 +00:00
Daniel Evans
e0b0c4f168 Improve animation interpolation 2014-12-12 12:30:23 +00:00
Daniel Evans
330fa56b77 Fix animation test case 2014-12-12 00:36:45 +00:00
Daniel Evans
1fb8162a7c Fix broken object data test cases 2014-12-11 18:34:39 +00:00
Daniel Evans
17a649f045 Fix crash at exit due caused by rendering to closed window 2014-12-11 18:11:36 +00:00
Daniel Evans
29570e794f Remove unused animation from rwviewer 2014-12-11 18:09:41 +00:00
Daniel Evans
9c0f3f3042 Ignore unused parameters 2014-12-11 17:49:56 +00:00
Daniel Evans
584618e991 Overhaul animation support with Skeleton class.
Move frame transform data into Skeleton instead of Animator.
Animator now responsible for mutating Skeleton state.
Skeleton is more flexible for things like vehicle skeletons.
2014-12-11 17:48:47 +00:00
Daniel Evans
b65a7d3dcf Update .gitignore 2014-12-10 18:08:25 +00:00
Daniel Evans
9057d995c6 Fix overbright and stretched viewer viewport rendering 2014-09-21 16:20:30 +01:00
Daniel Evans
33afc649c5 Implement "model" view in rwviewer 2014-09-21 16:13:01 +01:00
Daniel Evans
78334aa51b Add QStackedWidget to MainWindow for model viewer mode 2014-09-20 14:20:12 +01:00
Daniel Evans
bf462702a3 Fix 3D viewer widget rendering 2014-09-19 16:06:09 +01:00
Daniel Evans
7d92fbb9f2 Huge rwviewer changes for new objects.
+ Change to Object Viewer to list all object types
2014-09-19 00:10:05 +01:00
Daniel Evans
713315efa2 Add to gitignore 2014-09-19 00:07:25 +01:00
Daniel Evans
cfca1cbdc8 Refactor Object data into heirarchy
+ All Object Data classes inheirt from ObjectInformation which stores
  the ID and class_type, which maps to the IDE name.
- Remove all object mappings except for objectTypes, which now stores
  all of them.
2014-09-17 03:13:02 +01:00
Daniel Evans
f47fad4bc2 Move game code into RWGame class and refactor 2014-09-16 19:22:43 +01:00
Daniel Evans
c3956ac888 Refactor some text data loading to seperate class 2014-09-13 03:29:32 +01:00
Daniel Evans
f7398f17f8 Refactor character movement. 2014-08-26 22:54:26 +01:00
Daniel Evans
668848952b Initial rendering refactor 2014-08-22 14:29:46 +01:00
Daniel Evans
4d78cacd84 Improve CMake detection of platform libraries 2014-08-16 23:02:34 +01:00
Timmy Sjöstedt
c18badef48 Fixed building on Mac.
On Mavericks with Darwin Kernel Version 13.3.0 and
Apple LLVM version 5.1 (clang-503.0.40) (based on LLVM 3.4svn).
2014-08-16 00:22:21 +02:00
Timmy Sjöstedt
7dde2af9f3 Added <string> to ScriptTypes. 2014-08-16 00:21:12 +02:00
Timmy Sjöstedt
70cadb7a86 Fixed another Bullet inclusion path. 2014-08-16 00:20:58 +02:00
Timmy Sjöstedt
460473f461 Link OpenGL with CMake find package. 2014-08-16 00:20:13 +02:00
Timmy Sjöstedt
a854a11dc3 Added linking to iconv
TODO make it cmake-y
2014-08-16 00:19:04 +02:00
Timmy Sjöstedt
dd9863bda3 Add numeric header for DFF loader. 2014-08-15 23:58:03 +02:00
Timmy Sjöstedt
dfafa9e218 Fixed Bullet include paths. 2014-08-15 23:49:58 +02:00
Daniel Evans
ba7eb63941 Refactor and cleanup camera control.
rwengine
+ Make renderWorld() take a ViewCamera parameter.
+ add rotation and getView to ViewCamera
+ correct directions for vehicle and character movement.

rwgame
+ Remove GenericState
+ Add State::getCamera() to control the ViewCamera used for rendering
+ Clean up state camera control
+ Remove now unused view parameters from main
2014-08-12 21:15:26 +01:00
Timmy Sjöstedt
095073e667 Fixed mouse control being double inverted. 2014-08-11 22:17:02 +02:00
Timmy Sjöstedt
e504118e5b Fixed mouse control being doubly inverted. 2014-08-11 22:16:44 +02:00
Daniel Evans
2f6417e3d0 Fix crash in InstanceObject::changeModel 2014-08-11 20:12:20 +01:00
Daniel Evans
ed38fb48fc Remove unused option 2014-08-11 20:09:56 +01:00
Daniel Evans
5aaead1974 Fix potential non-return in LoaderIMG 2014-08-11 18:16:18 +01:00
Daniel Evans
b1c82e3582 Fix compilation under clang, fix majority of warnings 2014-08-11 17:58:43 +01:00
Daniel Evans
97fee9b4a8 Fix many memory leaks code duplication
+ Move collision data construction into CollisionInstance
+ CollisionInstance also handles related cleanup

+ Fix leaks from AINodes
2014-08-10 23:31:59 +01:00
Daniel Evans
d2e19fbdb3 Refactor SubGeometry to use a vector for storage
+ Use memcpy to populate subgeometry data
2014-08-10 20:09:54 +01:00
Daniel Evans
d0188880d3 Fix various warnings 2014-08-06 00:23:50 +01:00
Daniel Evans
6353822f48 Fix character animation 2014-08-05 15:09:42 +01:00
Daniel Evans
ba28a7ab32 Merge branch 'master' of bitbucket.org:danharibo/openrw 2014-08-05 13:42:18 +01:00
Daniel Evans
eea4118eed Change threading in naieve attempt at fixing crash 2014-08-05 13:41:44 +01:00
Daniel Evans
5badee28af Add Boost test to readme 2014-08-05 00:32:11 +01:00
Daniel Evans
6b7a060547 Add some 3rd party license information to README 2014-08-04 23:51:35 +01:00
Daniel Evans
6c78b0c3c5 Refactor DFF Loader, underlying stream handling
+ Fix some model related memory leaks
2014-08-04 22:24:37 +01:00
Daniel Evans
be347e88dc Remove accidentally commited files 2014-08-03 17:51:43 +01:00
Daniel Evans
88008a448b Improve MADStream code, delay audio start. 2014-08-03 17:50:40 +01:00
Daniel Evans
8d839a9e10 Fix missing variable in ObjectData block 2014-08-03 17:42:31 +01:00
Daniel Evans
5a472941f1 Add more info output on shader compilation, fix shaders 2014-08-03 17:29:53 +01:00
Daniel Evans
d270b75141 Improve rendering performance
+ Fix some bad values for glActiveTexture()
+ Move work processing queue into update() to avoid clogging the render
  thread
+ Add some extra values for frames and geometry drawn
2014-08-03 13:37:11 +01:00