Daniel Evans
f59653eeea
Make DamageInfo construction more explicit
2019-01-06 02:54:03 +00:00
Anonymous Maarten
151de65f69
cmake+conan: do not use debug runtime in debug mode
...
This improves debug experience on windows using Visual Studio
2019-01-05 05:22:28 +01:00
Anonymous Maarten
5e582fd393
conan: update qt, boost, ffmpeg, openal and sdl2
2019-01-05 05:22:28 +01:00
Anonymous Maarten
bdf4167cd3
conan: Visual Studio 2015 has no c++17 support
2019-01-05 05:22:28 +01:00
Anonymous Maarten
58c0dcd8ce
cmake: only set C and C++ standard for "core targets"
...
core targets = developed by us
2019-01-05 05:22:25 +01:00
Anonymous Maarten
35731f2031
cmake: simplify wraptargets
2019-01-05 05:14:25 +01:00
Anonymous Maarten
80946d64e6
cmake: detect ffmpeg version
2019-01-05 05:14:25 +01:00
Anonymous Maarten
8efde3a5cb
cmake: simplify FindSDL2 + detect SDL2 version
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+ allow switching between static and shared SDL2
without complete reconfiguration and rebuild.
2019-01-05 05:14:25 +01:00
Anonymous Maarten
9ea287606d
project: update travis url to travis-ci.com
2019-01-05 05:14:25 +01:00
Anonymous Maarten
e01a5365b0
cmake: pass /Zc:__cplusplus to msvc to set correct __cplusplus macro
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https://blogs.msdn.microsoft.com/vcblog/2018/04/09/msvc-now-correctly-reports-__cplusplus/
2019-01-05 05:14:25 +01:00
Anonymous Maarten
c066077a4c
Revert "Disable warnings caused by register in bullet"
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This reverts commit 4940ae0d6b
.
2019-01-05 05:14:25 +01:00
Daniel Evans
bdacc1137a
Modernize ScanType enum
2019-01-05 02:02:28 +00:00
Daniel Evans
f894718183
Melee against on-ground target uses alternate anim
2019-01-05 01:49:18 +00:00
Daniel Evans
c307a1c5e3
Implement melee weapon damage
2019-01-04 01:11:17 +00:00
Daniel Evans
62637ccc29
Move WeaponScan to Weapon.hpp, add scan source field
2019-01-04 01:11:17 +00:00
Daniel Evans
fd11f9c7e3
Melee animation handling
2019-01-04 01:09:44 +00:00
Daniel Evans
ba913e5154
Merge pull request #679 from danhedron/feat/vehicle_volumequery
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Use collision detection for AI vehicle behaviour
2019-01-03 18:36:22 +00:00
Daniel Evans
0bf99fade6
Use hittests for AI driver behaviour
2019-01-03 00:06:08 +00:00
Daniel Evans
00240c4125
Logic and Debug Vis for vehicle path checking
2019-01-03 00:00:54 +00:00
Daniel Evans
97609fcb5e
HitTest class for use in area scanning
2019-01-03 00:00:54 +00:00
Daniel Evans
465f0ab056
Merge pull request #660 from danhedron/fix/bullet-perf
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setForcedUpdateAllAabbs to false; Reduces stepSimulation time by 35%.
2019-01-02 23:50:27 +00:00
Daniel Evans
76223438d7
Merge pull request #677 from madebr/statemanager
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rwgame: make StateManager non-static
2019-01-02 23:48:01 +00:00
Filip Gawin
740ee1fa0c
Remove GameRenderer.cpp
2019-01-02 22:57:17 +01:00
Filip Gawin
652e8f90b9
Make TextFragmentShader and TextVertexShader constexpr
2019-01-02 22:57:17 +01:00
Filip Gawin
f383f2dd6d
Make MapFragmentShader and MapVertexShader constexpr
2019-01-02 22:57:17 +01:00
Filip Gawin
3fec94247b
Make sprite_names constexpr
2019-01-02 22:57:17 +01:00
Filip Gawin
fe3cb2d70c
Make code of shaders constexpr
2019-01-02 22:57:17 +01:00
Filip Gawin
ec7091b2d7
Make kErrorTitle constexpr
2019-01-02 22:57:17 +01:00
Anonymous Maarten
53b45f7f25
rwgame: make StateManager non-static
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This allows RWGame to be relaunched multiple times in the same process
2019-01-01 23:17:40 +01:00
Daniel Evans
eaf719f973
Merge pull request #676 from madebr/config
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Refactor argument & configuration parsing + split rwgame target in librwgame and rwgame
2018-12-31 21:01:14 +00:00
Filip Gawin
9e4e97a58e
Convert Renderer to unique_ptr
2018-12-28 13:57:51 +01:00
Anonymous Maarten
b39d002522
tests: make tests use librwgame
2018-12-28 00:58:10 +01:00
Anonymous Maarten
4b5107719f
rwgame: split rwgame in librwgame and rwgame
2018-12-28 00:58:10 +01:00
Anonymous Maarten
c3573c8070
cmake: update code coverage cmake script
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- add branch coverage
- ignore interface libraries
- ignore generator expressions
2018-12-28 00:58:10 +01:00
Anonymous Maarten
8b38fda984
rwgame: merge argument + configuration file parsing + add tests
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- definition of arguments an configuration parameters is centralized
in rwgame/RWConfig.inc
- argument parsing is tested
- the try/catch in main is less weird now (imho)
2018-12-28 00:58:10 +01:00
Filip Gawin
c49b4bbd50
Further refactor of menu managment
2018-12-27 22:50:05 +01:00
Filip Gawin
d5541ac91f
Convert Menu instances to std::optional
2018-12-21 22:58:51 +01:00
Filip Gawin
28155f5aa8
Don't require coverage to pass test
2018-12-15 23:06:21 +01:00
Filip Gawin
b2f9567c3f
Convert chaseVehicles to unordered_map and use reserve
2018-12-12 18:02:47 +01:00
Filip Gawin
84c09d93ce
Convert functions to unordered_map and use reserve
2018-12-12 18:02:47 +01:00
Filip Gawin
4063fabe52
Convert AnimationSet to unordered_map and use reserve
2018-12-12 18:02:47 +01:00
Filip Gawin
8c7e94a600
Convert INFO:entries
and ANIM:frames
to std::uint32_t
2018-12-09 14:32:11 +01:00
Filip Gawin
8fbf201b8d
Use unordered_map and reserve for bones
2018-12-09 14:32:11 +01:00
Filip Gawin
835c0147fe
Use static instance of AnimationBone
2018-12-09 14:32:11 +01:00
Daniel Evans
fe3d085de2
Merge pull request #666 from madebr/codecov
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Add coverage reports
2018-12-02 11:41:37 +00:00
Filip Gawin
6cc8037ffb
Convert vehicleInfo to vector
2018-11-29 23:36:44 +01:00
Filip Gawin
3c98a7222d
Use only static memory allocations of DynamicObjectData
2018-11-29 23:36:44 +01:00
Filip Gawin
dce5257eb3
Avoid dynamic allocations of WeaponData
2018-11-29 23:36:44 +01:00
Anonymous Maarten
ca4a459e91
cmake: only match '^SF:/src/....' instead of '/src/...'
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The previous regex erroneously matches the `src` subfolder of rwengine.
2018-11-29 01:57:48 +01:00
Anonymous Maarten
d43123ba50
ci: add ability to upload to codecov.io
2018-11-27 13:47:25 +01:00