Filip Gawin
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2c0356d8b7
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Cleanup random generators
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2018-11-24 18:05:26 +01:00 |
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Daniel Evans
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50ace3885f
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New AppVeyor path in README
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2018-11-23 18:18:55 +00:00 |
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Filip Gawin
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0bee94d1b9
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Try to use ninja on CI
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2018-11-22 22:03:57 +00:00 |
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Anonymous Maarten
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3c0e40e209
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microprofile: update to current master
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2018-11-22 21:07:48 +00:00 |
|
Daniel Evans
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c8adf63bdb
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New Screenshots and Improved direction in readme
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2018-11-20 21:16:30 +00:00 |
|
Daniel Evans
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f7bd8701db
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setForcedUpdateAllAabbs to false; Reduces stepSimulation time by 35%.
This causes a drop from 6.5ms to 4.2ms on my machine.
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2018-11-18 13:21:06 +00:00 |
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Daniel Evans
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711aad7701
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Newly created instance objects sleep immediately
This improves performance immediately after startup.
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2018-11-17 19:14:23 +00:00 |
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Filip Gawin
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4adcaa670c
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Use operator ? to simplify condition
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2018-11-17 01:47:39 +01:00 |
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Filip Gawin
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0322b5c6b9
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Grab currentCutscene as const ref
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2018-11-17 01:47:39 +01:00 |
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Filip Gawin
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056864e1d7
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Clean animation and audio after cutscene
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2018-11-17 01:47:39 +01:00 |
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Filip Gawin
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df0bda35e1
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Update xcode version to 10.1
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2018-11-15 17:48:15 +01:00 |
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Filip Gawin
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80666bc38d
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Start using structure bindings
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2018-10-31 17:51:18 +01:00 |
|
Petar Kukolj
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45ea1df74c
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Fix style errors
|
2018-10-30 15:08:25 +01:00 |
|
Petar Kukolj
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262523c211
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Add HUDDrawer class and add a test
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2018-10-30 15:08:25 +01:00 |
|
Petar Kukolj
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811765fd79
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Add wrapper class for HUD drawing parameters
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2018-10-30 15:08:25 +01:00 |
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Petar Kukolj
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ef29878039
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Changed the names of methods for applying HUD scale
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2018-10-30 15:08:25 +01:00 |
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Petar Kukolj
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36f188611c
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Add HUD scaling config parameter
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2018-10-30 15:08:25 +01:00 |
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Filip Gawin
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4940ae0d6b
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Disable warnings caused by register in bullet
To revert when https://github.com/bulletphysics/bullet3/pull/1941
will be merged.
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2018-10-29 16:35:32 +01:00 |
|
Filip Gawin
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a2ef7d1159
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Update conan dependency - glm
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2018-10-29 16:35:32 +01:00 |
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Filip Gawin
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339703c75f
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Update cpp17
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2018-10-29 16:35:32 +01:00 |
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qkolj
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c2b55a09c7
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Pause all other sounds during a cutscene (#649)
* Pause all other sounds during a cutscene
* Modify if statement so it's more understandable
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2018-10-26 02:07:16 +02:00 |
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Filip Gawin
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35405534e7
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Improved function for destroying effects
Old version (needlessly) iterates on all vector
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2018-10-22 14:31:58 +02:00 |
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Filip Gawin
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5b135a5689
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Replace insert with emplace
See:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=87658
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2018-10-20 09:52:47 +02:00 |
|
Filip Gawin
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0ae2a836ca
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Game objects as unique ptrs
|
2018-10-05 13:06:53 +01:00 |
|
Filip Gawin
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d1c31952b5
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Implement basic sound volume managment
Basic of basics. :P
|
2018-09-29 20:51:35 +01:00 |
|
Filip Gawin
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a813837040
|
Convert AnimationBone and Animatior to unique ptr
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2018-09-24 21:32:33 +01:00 |
|
Daniel Evans
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4b1e4d3aa6
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Merge pull request #634 from ShFil119/minor_stuff
Minor stuff
|
2018-09-23 17:17:53 +01:00 |
|
Filip Gawin
|
94ffd77743
|
Convert nodes to unique ptrs
|
2018-09-23 17:15:10 +01:00 |
|
Filip Gawin
|
c6a0c6eb45
|
Remove already handled "todo"
|
2018-09-20 22:52:04 +02:00 |
|
Filip Gawin
|
694596321f
|
Remove unneeded map semantic_to_attrib_array
|
2018-09-20 22:42:47 +02:00 |
|
Filip Gawin
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3821244c95
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Use lambda for removing VisualFX
|
2018-09-19 22:02:16 +01:00 |
|
Daniel Evans
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5951b978d7
|
Merge pull request #618 from madebr/fix_msvc_warnings
Fix Visual Studio and XCode Warnings
|
2018-09-17 21:32:59 +01:00 |
|
Anonymous Maarten
|
0923ecad8d
|
cmake: disable SIMD for glm to enable constexpr for glm types
|
2018-09-17 19:14:37 +02:00 |
|
Anonymous Maarten
|
d1cb0f143c
|
cmake: detect glm version
|
2018-09-17 19:14:35 +02:00 |
|
Anonymous Maarten
|
d06d4fc264
|
rwengine: use applyOffset
|
2018-09-16 01:14:11 +02:00 |
|
Anonymous Maarten
|
40575e79b6
|
rwengine: pass const glm::vec's to constructors
|
2018-09-16 00:53:18 +02:00 |
|
Anonymous Maarten
|
0e519d7295
|
cmake: split cmake in interface + check interface
External projects do not need boost, glm or bullet specific options.
Though, we do want to enable sanitizers and coverage on them.
|
2018-09-16 00:53:18 +02:00 |
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Anonymous Maarten
|
c73e5d514d
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cmake+ci: install pdb's + enable on ci
|
2018-09-16 00:53:18 +02:00 |
|
Anonymous Maarten
|
fdaaef3923
|
cmake: disable Visual Studio warning about missing PDB's during linking
This warning displays while building OpenRW in Visual Studio 2017 IDE
|
2018-09-16 00:53:18 +02:00 |
|
Anonymous Maarten
|
e873f826fc
|
rwengine: remove errorTexture from Game- and ObjectRenderer
|
2018-09-16 00:53:18 +02:00 |
|
Anonymous Maarten
|
f08dffdb41
|
cmake: fix 'XXX.o has no symbols'
|
2018-09-16 00:53:18 +02:00 |
|
Anonymous Maarten
|
9189a02860
|
rwengine: remove unused private field
|
2018-09-16 00:53:18 +02:00 |
|
Anonymous Maarten
|
0b8bc41fa7
|
all: fix 'warning: missing braces around initializer'
|
2018-09-16 00:53:16 +02:00 |
|
Anonymous Maarten
|
564f6efeb5
|
ctest+ci: enable parallel building
|
2018-09-16 00:52:41 +02:00 |
|
Anonymous Maarten
|
56bd77af4e
|
cmake: enable parallel build on MSVC
|
2018-09-16 00:52:41 +02:00 |
|
Anonymous Maarten
|
32d3ab7508
|
rwengine+tests: disable C4305 warning for bullet3
warning C4305: 'argument': truncation from 'double' to 'const btScalar'
|
2018-09-16 00:52:41 +02:00 |
|
Anonymous Maarten
|
7bea25e487
|
rwengine: some variables are only used in debug builds
Fixes clang warnings about unused private fields: -Wunused-private-field
|
2018-09-16 00:52:41 +02:00 |
|
Anonymous Maarten
|
890deb217b
|
ci: build openrw using clang on fedora
|
2018-09-16 00:52:41 +02:00 |
|
Anonymous Maarten
|
764fe2ecf4
|
docker: install clang
|
2018-09-16 00:52:41 +02:00 |
|
Anonymous Maarten
|
cce05da985
|
tests: fix for xcode
|
2018-09-16 00:52:41 +02:00 |
|