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Commit Graph

57 Commits

Author SHA1 Message Date
Daniel Evans
ff10f3769e Unify Object Atomic/Clump handling 2019-05-16 00:11:32 +01:00
Daniel Evans
d7c10b1a05 Remove constexpr 2019-05-06 01:10:46 +01:00
Filip Gawin
9e4e97a58e Convert Renderer to unique_ptr 2018-12-28 13:57:51 +01:00
Anonymous Maarten
e873f826fc rwengine: remove errorTexture from Game- and ObjectRenderer 2018-09-16 00:53:18 +02:00
Anonymous Maarten
0b8bc41fa7 all: fix 'warning: missing braces around initializer' 2018-09-16 00:53:16 +02:00
Anonymous Maarten
d212a779c2 rwviewer: wrap QOpenGLContext 2018-08-10 03:53:54 +02:00
Anonymous Maarten
a15413f997 rwlib+rwengine+rwviewer: address feedback comments 2018-08-06 00:16:33 +02:00
Anonymous Maarten
6d4b69b742 rwviewer: view stored texts + fonts 2018-08-04 01:17:13 +02:00
Christoph Heiss
6c3935cbf6 Correctly account for DPI scaling when setting viewport size. 2018-02-09 22:58:49 +00:00
Lucas Eriksson
3e96ad9c92 Stop using default initialization onglm datatypes.
It results in undefined behaviour with glm 0.9.9
2018-02-09 22:33:10 +00:00
Daniel Evans
6f9c3db52e Overahaul of rwviewer to simplify the code and improve usability
- Shared ViewerWidget has been removed. Now multiple instances exist
2018-01-27 21:44:18 +00:00
Filip
b9d306ae70 Improving handling game shaders (#302)
* move delete to earlier stage

* lines for better readability

* Added detach shader

* Addition forgotten glDeleteProgram

https://github.com/rwengine/openrw/search?utf8=%E2%9C%93&q=glDeleteProgram&type=
In project there's no necessary clearing call of glDeleteProgram.

* Removing/Closing shader programs

Each shader program should be taken care by glDeleteProgram.
To make it works/usefull, each shader's raw ptr will convertet to unique_ptr
in next commit.

* Converting ShaderProgram's ptr to unique

Actually deleting isn't handled,
so this commit removes memory leak.
2017-10-29 18:47:52 +00:00
Anonymous Maarten
7e4e1db85d rwlib: Use ClumpPtr instead of Clump*
Should fix these memory leaks:
==22737== 14,598,040 (131,472 direct, 14,466,568 indirect) bytes in 2,739 blocks are definitely lost in loss record 3,124 of 3,126
==22737==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==22737==    by 0x90FE4B: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:443)
==22737==    by 0x7BCC86: GameData::loadModel(unsigned short) (GameData.cpp:474)
==22737==    by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144)
==22737==    by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120)
==22737==    by 0x758D38: RWGame::newGame() (RWGame.cpp:116)
==22737==    by 0x786389: LoadingState::enter() (LoadingState.cpp:9)
==22737==    by 0x75DC59: void StateManager::enter<LoadingState, RWGame*, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}>(RWGame*&&, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}&&) (StateManager.hpp:40)
==22737==    by 0x758484: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:81)
==22737==    by 0x747815: main (main.cpp:13)
2017-10-18 21:52:29 +01:00
Aldoxtor
81734ae2fe initialize some variables in constructor 2017-04-21 20:24:32 +01:00
Daniel Evans
d84b492412 Remove all traces of Skeleton 2017-02-08 21:45:01 +00:00
Daniel Evans
0a0be3c52a Use new Clump structures in rwviewer + remove old renderer 2017-02-08 21:44:25 +00:00
Daniel Evans
8e4d73fca9 Rename Model -> Clump 2017-02-08 21:44:25 +00:00
Daniel Evans
b65a513bbb Remove usages of WorkContext 2016-12-02 00:56:38 +00:00
Daniel Evans
6951434be8 Load objects directly 2016-09-27 22:49:08 +01:00
Daniel Evans
996a82c4bf Overhaul Model data handling to improve accuracy 2016-09-27 22:48:45 +01:00
Daniel Evans
d1c33af268 clang-format files in rwviewer 2016-09-09 21:13:21 +01:00
Jannik Vogel
2419fd1498 RWViewer: Use lower timer interval to stop event-lag 2016-08-08 17:04:49 +02:00
Jannik Vogel
05831bea95 RWViewer: Use OpenGL 3.3 Core to prevent crash 2016-08-08 17:03:57 +02:00
Daniel Evans
8ede36c59d Implement semi-functional world viewer widget 2016-05-19 19:46:23 +01:00
Daniel Evans
ceb711b25e Fix animations not playing in rwviewer 2016-04-16 15:05:36 +01:00
Daniel Evans
76eb43c023 Fix compilation and runtime issues with reviewer from recent changes 2016-04-16 14:06:02 +01:00
Daniel Evans
1daa5a6fb2 Move GameObject to objects directory 2015-04-27 02:09:56 +01:00
Daniel Evans
5db4c28f04 Refactor Object Definition information to GameData 2015-04-24 18:10:42 +01:00
Daniel Evans
e04f9a8d40 Move GameData from GameWorld 2015-04-18 01:11:17 +01:00
Daniel Evans
efc79e8ec6 Overhaul Model Viewer behaviour with visibility toggle 2015-04-14 01:06:50 +01:00
Daniel Evans
0f4152d099 Improve rwviewer frame selection + view
* ViewerWidget now highlights selected non-model frames
2015-04-13 02:09:14 +01:00
Daniel Evans
1827b9cca3 Restore rwviewer to functional state 2015-04-13 01:48:29 +01:00
Daniel Evans
29570e794f Remove unused animation from rwviewer 2014-12-11 18:09:41 +00:00
Daniel Evans
9057d995c6 Fix overbright and stretched viewer viewport rendering 2014-09-21 16:20:30 +01:00
Daniel Evans
bf462702a3 Fix 3D viewer widget rendering 2014-09-19 16:06:09 +01:00
Daniel Evans
7d92fbb9f2 Huge rwviewer changes for new objects.
+ Change to Object Viewer to list all object types
2014-09-19 00:10:05 +01:00
Daniel Evans
cfca1cbdc8 Refactor Object data into heirarchy
+ All Object Data classes inheirt from ObjectInformation which stores
  the ID and class_type, which maps to the IDE name.
- Remove all object mappings except for objectTypes, which now stores
  all of them.
2014-09-17 03:13:02 +01:00
Daniel Evans
668848952b Initial rendering refactor 2014-08-22 14:29:46 +01:00
Daniel Evans
ba7eb63941 Refactor and cleanup camera control.
rwengine
+ Make renderWorld() take a ViewCamera parameter.
+ add rotation and getView to ViewCamera
+ correct directions for vehicle and character movement.

rwgame
+ Remove GenericState
+ Add State::getCamera() to control the ViewCamera used for rendering
+ Clean up state camera control
+ Remove now unused view parameters from main
2014-08-12 21:15:26 +01:00
Daniel Evans
5b9c95d346 Add Initial Cutscene playback implementation
+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00
Daniel Evans
3a156063d8 Improve renderer and LOD handling 2014-06-17 21:46:54 +01:00
Daniel Evans
77aa71df7e Improve water rendering 2014-06-12 00:15:05 +01:00
Daniel Evans
54d63b8145 Add frame info text in viewer 2014-06-10 20:26:04 +01:00
Daniel Evans
871804fcb3 Fix Model frame widget display 2014-06-10 16:47:44 +01:00
Daniel Evans
1e9e8c4d9c Fix crash on loading viewer objects 2014-06-10 01:32:29 +01:00
Daniel Evans
229e8627d2 Add model export to rwviewer 2014-06-10 00:46:48 +01:00
Daniel Evans
ad6eda9024 Refactor Viewer to open game data 2014-06-08 01:58:49 +01:00
Daniel Evans
61931145fe Threaded model and texture loading 2014-06-06 13:12:20 +01:00
Daniel Evans
34400e19ab Fix viewer widget 2014-05-27 00:08:14 +01:00
Daniel Evans
52d90a9b26 Animations working again 2014-03-01 11:19:33 +00:00