NFS_MONSTR
5da89a871b
Fix #432
2018-05-23 22:45:39 +03:00
Daniel Evans
de8131924d
Merge pull request #450 from husho/objphy
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[Ready] Fixed script objects falling through the ground
2018-05-22 23:35:59 +01:00
Daniel Evans
c226432e88
Merge pull request #474 from NFSMONSTR/fix_loading_zonecylinder_texture
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Fixed loading ZoneCylinder texture
2018-05-22 23:21:56 +01:00
husho
214095ba02
Improved game loop to support game speed
2018-05-22 22:40:51 +03:00
husho
cf3196c928
Fixed crash on new game, fixed missions not failing
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on death/arrest
2018-05-22 01:42:18 +03:00
darkf
17077627fb
Merge pull request #447 from ShFil119/small_impr
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[Ready] Perfect forwarding and some forgotten stuff
2018-05-21 17:07:01 -05:00
darkf
a8110de63e
Merge pull request #473 from husho/patch-3
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Fixed: mission is not restarting if player is in vehicle
2018-05-21 17:03:58 -05:00
Daniel Evans
d343a1a0bb
Merge pull request #481 from dracc/aldoxtor-363
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New opcodes as written by @aldoxtor
2018-05-21 13:43:37 +01:00
Lucas Eriksson
5869a6903a
Implemented some various opcodes
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As written by @husho in #411 .
Continuation of #435 .
2018-05-20 15:03:22 +02:00
husho
972eaf2c08
F: mission not restarting if player is in vehicle
2018-05-20 01:41:42 +03:00
husho
1ecba29a62
Clear world on player restart, fixed 0395 opcode
2018-05-19 20:00:23 +03:00
NFS_MONSTR
7d6bc6a22e
Minor fixes
2018-05-19 17:47:27 +03:00
NFS_MONSTR
b019d187d6
Fixed loading ZoneCylinder texture
2018-05-19 17:13:47 +03:00
husho
97224fccd0
Attempt to fix physics of script objects
2018-05-18 11:43:57 +03:00
Daniel Evans
b77ca47fd4
Merge pull request #446 from husho/respawn
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[Ready] Respawn functionality
2018-05-18 02:35:10 +01:00
Daniel Evans
370a969dac
Merge pull request #437 from dracc/mission-412
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[Ready] Improved mission clean up logic and implemented related opcodes
2018-05-18 02:10:13 +01:00
Filip Gawin
09c5d36398
Set ptr to const if possible
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Also:
- make args name matching in header
and source file,
- make more ptrs to const ref,
2018-05-16 19:17:13 +02:00
Filip Gawin
4e1948c23c
Rearrange passing args to functions/ctors
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Kill extra shared_ptr by passing them using const reference.
Use perfect forwarding for strings.
Remove redundant std::move.
2018-05-16 19:17:13 +02:00
Filip Gawin
0c4e38a95b
Add missing override
2018-05-16 19:15:44 +02:00
Filip Gawin
1e6a26e3c3
Replace deprecated stdint.h with cstding
2018-05-16 19:15:44 +02:00
Lucas Eriksson
2346e03a60
Improved mission clean up logic and implemented related opcodes
2018-05-15 20:42:46 +02:00
husho
4aa326f747
Forgot 1 opcode
2018-05-15 21:14:18 +03:00
husho
fafd58df6e
Added respawn functionality
2018-05-15 21:07:40 +03:00
husho
ea55baf07d
Added stats opcodes
2018-05-15 21:03:59 +03:00
Daniel Evans
c6f5b5406b
Merge pull request #448 from husho/vehiclehealth
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[Ready] Vehicle health
2018-05-15 13:13:19 +01:00
Daniel Evans
274fe20f17
Merge pull request #438 from dracc/locate-408
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[Ready] Implemented some locate opcodes
2018-05-14 23:03:36 +01:00
Daniel Evans
f6932305ee
Merge pull request #455 from NFSMONSTR/454
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Fix #454
2018-05-14 22:44:13 +01:00
Daniel Evans
a8cafe7396
Merge pull request #433 from NFSMONSTR/add_transparent_pickups2
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Added transparency for pickups
2018-05-14 22:13:05 +01:00
husho
3c41e43a85
Little fix
2018-05-14 18:49:28 +03:00
husho
127c8168b3
Vehicle health
2018-05-14 10:37:33 +03:00
NFS_MONSTR
6c76a130af
fix 454
2018-05-13 01:47:03 +03:00
Daniel Evans
9831314162
Merge pull request #436 from dracc/blip-409
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Implemented blip opcodes
2018-05-11 10:06:38 +01:00
NFS_MONSTR
45ee3ad0d4
Fixed bugs caused by adding switching glBlendFunc
2018-05-09 23:34:30 +03:00
NFS_MONSTR
a2edb79644
Fixed building
2018-05-09 23:34:25 +03:00
NFS_MONSTR
deafe08f1e
little changes
2018-05-09 23:34:01 +03:00
NFS_MONSTR
b8cab132f3
Added enum for blending modes
2018-05-09 23:33:55 +03:00
NFS_MONSTR
cfdcf32159
[WIP]Added transparency for pickups and selecting blend mode
2018-05-09 23:33:35 +03:00
Lucas Eriksson
a7bf0f9ea5
New opcodes as written by @aldoxtor
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Updated according to requested changes and comments in #363
2018-05-09 10:48:19 +02:00
darkf
b7fb22f95c
Merge pull request #440 from mole99/buoys
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Make buoys float again
2018-05-07 10:43:48 -05:00
Lucas Eriksson
263f861a7c
Implemented some locate opcodes
2018-05-07 10:05:29 +02:00
husho
558d44b379
fixed build
2018-05-06 20:19:30 +03:00
Miloslav Číž
db28b7b87a
Address simple TODOs in the code ( #350 )
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* Make player gain money from getting into a taxi
* Remove redundant condition in VehicleObject
* Add documenting comment on SpecialModel
* Limit collecting money from each taxi to only once
2018-05-06 10:32:12 -05:00
darkf
512f1d2885
Merge pull request #439 from christoph-heiss/new-opcodes
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Implement random number opcodes [0098, 0099, 0208, 0209].
2018-05-06 10:26:28 -05:00
Filip Gawin
63de965e3f
Fix condition in sorting
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I forgot push suitable rebased commit.
2018-05-06 10:24:07 -05:00
mole99
1d54996adc
Reformatting changes
2018-05-06 16:20:00 +02:00
mole99
08d02fd5de
Prevent other objects than buoys from floating
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As there is no way to distinguish whether an object should float on water or not, the names of the objects have to be hardcoded
2018-05-06 14:53:42 +02:00
Lucas Eriksson
36e73abfd0
Implemented blip opcodes as per #409
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Renamed some functions and updated comments accordingly.
2018-05-06 11:43:51 +02:00
mole99
afb7f3f96f
Make buoys float again
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Until now buoys would just fall down, we need to apply the force with an impulse to make it work. To update the object in debug mode, a tickPhysics function had to be created, like the vehicles already use.
2018-05-05 13:54:26 +02:00
Christoph Heiss
73ddf887f5
Implement opcodes 0098, 0099, 0208 and 0209.
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These opcodes are relevant for generating random values.
2018-05-01 22:57:16 +02:00
Christoph Heiss
5745da77d2
Remove unimplemented warnings from implemented opcodes.
2018-05-01 22:57:07 +02:00