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Commit Graph

15 Commits

Author SHA1 Message Date
Daniel Evans
61931145fe Threaded model and texture loading 2014-06-06 13:12:20 +01:00
Daniel Evans
fdd8c930f8 Display current activity 2014-06-02 22:18:13 +01:00
Daniel Evans
d56a3badc0 Overhaul animation system; tick alpha
Animators now store Frame keyframes more sensibly
Animators can interpolate between two keyframes on an alpha
Add tick alpha value to the rendering pipeline
2014-06-02 04:58:41 +01:00
Daniel Evans
d4f11c4b72 Render world in physics debug mode 2014-06-01 20:44:07 +01:00
Daniel Evans
2fb86b741c Improve UI display 2014-06-01 18:26:53 +01:00
Daniel Evans
6d604ffec0 Fixed TEXDICTION and wheel rendering 2014-06-01 17:41:09 +01:00
Daniel Evans
04842a628a Primitive debug menu; vehicle enter animation 2014-05-31 08:18:50 +01:00
Daniel Evans
532738077e Initial shift to AIController controlling 2014-05-29 09:34:59 +01:00
Daniel Evans
6fe65d725b Refactor states 2014-05-26 05:34:49 +01:00
Daniel Evans
623a1f4ce2 Fix radians / game path in rwgame 2014-05-25 22:47:10 +01:00
Daniel Evans
c5451f5fd4 Fix compiler errors and test problems 2014-05-25 22:30:50 +01:00
Daniel Evans
f289b6d0b0 Connected animation translation to Character movement 2014-03-02 10:38:50 +00:00
Daniel Evans
e1a37e44c4 Cleaned up some object data
Renamed some vehicle related data objects
Changed types on some vehicle data containers
Renamed GTAObject to GameObject
2014-02-28 11:23:51 +00:00
Daniel Evans
326fe4eeb3 Merge branch 'objects' 2014-01-29 08:47:01 +00:00
Daniel Evans
16b59f3943 Renamed Components 2014-01-26 03:45:55 +00:00