Anonymous Maarten
0078a5c9b5
ci: let travis build tests with both TEST_NODATA=0 and 1
2017-10-31 08:17:34 +00:00
Anonymous Maarten
a40a2706a9
cmake: add support for include-what-you-use to check #include's
...
The output is currently very verbose and includes many false positives.
Adding a mapping file should solve this.
See
https://github.com/include-what-you-use/include-what-you-use/blob/master/docs/IWYUMappings.md
2017-10-29 20:40:57 +00:00
Anonymous Maarten
a0895d0b2c
ctest: the get_git_head_revision expects CMAKE_CURRENT_BINARY_DIR to be set
2017-10-29 20:40:57 +00:00
Anonymous Maarten
9e8a96ab7e
tests: execute each test separately by CTest
...
Disabled by default because empty test suites fail and would cause
Travis to fail.
There can be empty test suites when testing with no data.
2017-10-29 20:40:57 +00:00
Anonymous Maarten
a9f8f27b21
cmake: add coverage support
2017-10-29 20:40:57 +00:00
Anonymous Maarten
ed4509fffa
ctest: add experimental ctest script + rename ctest extensions to .ctest
2017-10-29 20:40:57 +00:00
Anonymous Maarten
728ac58768
cmake: move options and compiler configuration to separate files
2017-10-29 20:40:57 +00:00
Anonymous Maarten
aa1bbb0b57
ci: use ctest scripts to run the tests
2017-10-29 20:40:57 +00:00
Anonymous Maarten
06c4bf09f7
cmake: make OpenGL an imported target
2017-10-29 20:40:57 +00:00
Anonymous Maarten
5dc707aaed
cmake: make OpenAL an imported target
2017-10-29 20:40:57 +00:00
Anonymous Maarten
6ccf85b770
cmake: make bullet an imported target
2017-10-29 20:40:57 +00:00
Anonymous Maarten
66a28acaa4
cmake: make SDL2 an imported target
2017-10-29 20:40:57 +00:00
Anonymous Maarten
9f1ba0fe76
cmake: make ffmpeg an imported target
2017-10-29 20:40:57 +00:00
Anonymous Maarten
47dbea1bb4
cmake: make glm an imported target
2017-10-29 20:40:57 +00:00
darkf
727dbbd218
Remove unnecessary CMake modules
2017-09-16 19:50:51 +01:00
darkf
d69fdffdd1
Remove mman-win32 dependency
2017-09-16 19:50:51 +01:00
darkf
c08342f1f7
Add FindFFmpeg.cmake
2017-09-16 19:50:51 +01:00
Anonymous Maarten
65b14fcb9c
config: use boost::property_tree for INI read and default generation
...
* remove inih
* input.invert_y has now behavior as described on wiki
2017-02-20 01:01:30 +00:00
Anonymous Maarten
7bc501106c
cmake: cmake does not fail when libmad-devel is not installed
2017-02-20 01:01:30 +00:00
Jannik Vogel
5b0f805a1b
MinGW: Stop installing mman-win32 in system directory
2016-08-23 23:05:22 +02:00
Jannik Vogel
d92bbcdf0d
CMake: Use FindSDL2.cmake from OpenMW
2016-08-12 02:13:22 +02:00
Daniel Evans
ded631dad6
Add Git SHA1 hash to RWGame for versioning
2016-08-01 19:34:53 +01:00
haphzd
114abe2286
Windows/MinGW-W64 compatibility
2016-07-28 14:46:48 +03:00
Jannik Vogel
9bfb9f8002
CMake: Use FindSDL2.cmake
2016-06-22 23:58:27 +02:00
Christoph Heiss
649f7b144d
Replace SFML with SDL2
...
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Timmy Sjöstedt
f5390ad4a6
Include libsndfile & OpenAL
2016-05-30 20:06:13 +02:00
Louis Taylor
811ec2c4fa
Copy FindGLM.cmake from glm
...
This was removed in upstream in the following commit:
62a7daddcf
2016-05-29 00:35:55 +01:00
Dmitry Marakasov
6582704b05
Use inih as git submodule
...
ExternalProject use is discouraged.
- Most package build systems do not allow any fetching on
configure/build stage
- It's insecure the way it's used now, as it does not specify commit
hash, so it may fetch whatever malicous code and it'll come
unoticed
2016-05-25 18:28:57 +03:00
Daniel Evans
2ee4a6e533
Add configuration file to replace OPENRW_GAME_PATH env var
...
This will permit the storage of other user settings like language and
video settings.
2016-05-20 02:10:11 +01:00
Daniel Evans
9f85f283cb
CMake: FindSFML+FindMAD, set library paths as SYSTEM, remove dead stuff.
2016-05-19 22:30:06 +01:00