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Commit Graph

1766 Commits

Author SHA1 Message Date
Daniel Evans
989ed36b78
Merge pull request #477 from husho/fixrestart2
Clear world on player restart
2018-05-19 22:51:04 +01:00
Daniel Evans
511e96e31a
Merge pull request #478 from ShFil119/patch-6
Fix mac build
2018-05-19 19:39:04 +01:00
Filip Gawin
f3ff844112
Try to fix mac build 2018-05-19 20:08:00 +02:00
husho
1ecba29a62 Clear world on player restart, fixed 0395 opcode 2018-05-19 20:00:23 +03:00
NFS_MONSTR
7d6bc6a22e Minor fixes 2018-05-19 17:47:27 +03:00
Daniel Evans
a9f60b84c8
Merge pull request #465 from ShFil119/patch-5
Increase tickrate to 60 times per second
2018-05-19 15:38:15 +01:00
mole99
8d7cb91b60 Added window configs 2018-05-19 16:25:34 +02:00
NFS_MONSTR
b019d187d6 Fixed loading ZoneCylinder texture 2018-05-19 17:13:47 +03:00
husho
97224fccd0 Attempt to fix physics of script objects 2018-05-18 11:43:57 +03:00
Daniel Evans
b77ca47fd4
Merge pull request #446 from husho/respawn
[Ready] Respawn functionality
2018-05-18 02:35:10 +01:00
Daniel Evans
370a969dac
Merge pull request #437 from dracc/mission-412
[Ready] Improved mission clean up logic and implemented related opcodes
2018-05-18 02:10:13 +01:00
Daniel Evans
a380cdd54f
Merge pull request #460 from husho/moreopcodes
[Ready] Mostly game stats related opcodes
2018-05-17 19:15:24 +01:00
Filip Gawin
93278ecb4e
Increase tickrate to 1/60
It should reduce level of perceptibility physics bugs and tearing non-interpolated objects.
2018-05-16 20:44:55 +02:00
Filip Gawin
09c5d36398 Set ptr to const if possible
Also:
- make args name matching in header
and source file,
- make more ptrs to const ref,
2018-05-16 19:17:13 +02:00
Filip Gawin
4e1948c23c Rearrange passing args to functions/ctors
Kill extra shared_ptr by passing them using const reference.
Use perfect forwarding for strings.
Remove redundant std::move.
2018-05-16 19:17:13 +02:00
Filip Gawin
0c4e38a95b Add missing override 2018-05-16 19:15:44 +02:00
Filip Gawin
1e6a26e3c3 Replace deprecated stdint.h with cstding 2018-05-16 19:15:44 +02:00
Daniel Evans
03784a2a41
Merge pull request #464 from husho/patch-1
Debug menu off by 1 error fix
2018-05-16 17:36:47 +01:00
husho
ffeb83d56b Off by 1 error fix 2018-05-16 17:51:33 +03:00
Daniel Evans
8b1e7d428c
Merge pull request #461 from husho/debugmenu
[Ready] Missions debug menu
2018-05-16 12:00:08 +01:00
husho
ee2421de41 Missions debug menu 2018-05-15 23:44:34 +03:00
Lucas Eriksson
2346e03a60 Improved mission clean up logic and implemented related opcodes 2018-05-15 20:42:46 +02:00
husho
4aa326f747
Forgot 1 opcode 2018-05-15 21:14:18 +03:00
husho
fafd58df6e Added respawn functionality 2018-05-15 21:07:40 +03:00
husho
ea55baf07d Added stats opcodes 2018-05-15 21:03:59 +03:00
Daniel Evans
c6f5b5406b
Merge pull request #448 from husho/vehiclehealth
[Ready] Vehicle health
2018-05-15 13:13:19 +01:00
Daniel Evans
274fe20f17
Merge pull request #438 from dracc/locate-408
[Ready] Implemented some locate opcodes
2018-05-14 23:03:36 +01:00
Daniel Evans
f6932305ee
Merge pull request #455 from NFSMONSTR/454
Fix #454
2018-05-14 22:44:13 +01:00
Daniel Evans
a8cafe7396
Merge pull request #433 from NFSMONSTR/add_transparent_pickups2
Added transparency for pickups
2018-05-14 22:13:05 +01:00
husho
3c41e43a85
Little fix 2018-05-14 18:49:28 +03:00
husho
127c8168b3 Vehicle health 2018-05-14 10:37:33 +03:00
NFS_MONSTR
6c76a130af fix 454 2018-05-13 01:47:03 +03:00
Daniel Evans
9831314162
Merge pull request #436 from dracc/blip-409
Implemented blip opcodes
2018-05-11 10:06:38 +01:00
NFS_MONSTR
45ee3ad0d4 Fixed bugs caused by adding switching glBlendFunc 2018-05-09 23:34:30 +03:00
NFS_MONSTR
a2edb79644 Fixed building 2018-05-09 23:34:25 +03:00
NFS_MONSTR
deafe08f1e little changes 2018-05-09 23:34:01 +03:00
NFS_MONSTR
b8cab132f3 Added enum for blending modes 2018-05-09 23:33:55 +03:00
NFS_MONSTR
cfdcf32159 [WIP]Added transparency for pickups and selecting blend mode 2018-05-09 23:33:35 +03:00
Lucas Eriksson
a7bf0f9ea5 New opcodes as written by @aldoxtor
Updated according to requested changes and comments in #363
2018-05-09 10:48:19 +02:00
darkf
b7fb22f95c
Merge pull request #440 from mole99/buoys
Make buoys float again
2018-05-07 10:43:48 -05:00
darkf
e89b37edf8
Merge pull request #421 from madebr/cmake_CMP0072
cmake: use OpenGL GLVND libraries by default
2018-05-07 10:43:31 -05:00
Lucas Eriksson
263f861a7c Implemented some locate opcodes 2018-05-07 10:05:29 +02:00
Jannik Vogel
648762e1bc
Merge pull request #442 from husho/buildfix
Access `engine` directly instead through `character->engine`
2018-05-06 21:40:18 +02:00
husho
558d44b379 fixed build 2018-05-06 20:19:30 +03:00
Miloslav Číž
db28b7b87a Address simple TODOs in the code (#350)
* Make player gain money from getting into a taxi

* Remove redundant condition in VehicleObject

* Add documenting comment on SpecialModel

* Limit collecting money from each taxi to only once
2018-05-06 10:32:12 -05:00
darkf
512f1d2885
Merge pull request #439 from christoph-heiss/new-opcodes
Implement random number opcodes [0098, 0099, 0208, 0209].
2018-05-06 10:26:28 -05:00
Filip Gawin
63de965e3f Fix condition in sorting
I forgot push suitable rebased commit.
2018-05-06 10:24:07 -05:00
mole99
1d54996adc Reformatting changes 2018-05-06 16:20:00 +02:00
mole99
08d02fd5de Prevent other objects than buoys from floating
As there is no way to distinguish whether an object should float on water or not, the names of the objects have to be hardcoded
2018-05-06 14:53:42 +02:00
Lucas Eriksson
36e73abfd0 Implemented blip opcodes as per #409
Renamed some functions and updated comments accordingly.
2018-05-06 11:43:51 +02:00