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mirror of https://github.com/rwengine/openrw.git synced 2024-11-09 20:32:43 +01:00
Commit Graph

31 Commits

Author SHA1 Message Date
Daniel Evans
1daa5a6fb2 Move GameObject to objects directory 2015-04-27 02:09:56 +01:00
Daniel Evans
5db4c28f04 Refactor Object Definition information to GameData 2015-04-24 18:10:42 +01:00
Daniel Evans
e04f9a8d40 Move GameData from GameWorld 2015-04-18 01:11:17 +01:00
Daniel Evans
efc79e8ec6 Overhaul Model Viewer behaviour with visibility toggle 2015-04-14 01:06:50 +01:00
Daniel Evans
0f4152d099 Improve rwviewer frame selection + view
* ViewerWidget now highlights selected non-model frames
2015-04-13 02:09:14 +01:00
Daniel Evans
1827b9cca3 Restore rwviewer to functional state 2015-04-13 01:48:29 +01:00
Daniel Evans
29570e794f Remove unused animation from rwviewer 2014-12-11 18:09:41 +00:00
Daniel Evans
9057d995c6 Fix overbright and stretched viewer viewport rendering 2014-09-21 16:20:30 +01:00
Daniel Evans
bf462702a3 Fix 3D viewer widget rendering 2014-09-19 16:06:09 +01:00
Daniel Evans
7d92fbb9f2 Huge rwviewer changes for new objects.
+ Change to Object Viewer to list all object types
2014-09-19 00:10:05 +01:00
Daniel Evans
cfca1cbdc8 Refactor Object data into heirarchy
+ All Object Data classes inheirt from ObjectInformation which stores
  the ID and class_type, which maps to the IDE name.
- Remove all object mappings except for objectTypes, which now stores
  all of them.
2014-09-17 03:13:02 +01:00
Daniel Evans
668848952b Initial rendering refactor 2014-08-22 14:29:46 +01:00
Daniel Evans
ba7eb63941 Refactor and cleanup camera control.
rwengine
+ Make renderWorld() take a ViewCamera parameter.
+ add rotation and getView to ViewCamera
+ correct directions for vehicle and character movement.

rwgame
+ Remove GenericState
+ Add State::getCamera() to control the ViewCamera used for rendering
+ Clean up state camera control
+ Remove now unused view parameters from main
2014-08-12 21:15:26 +01:00
Daniel Evans
5b9c95d346 Add Initial Cutscene playback implementation
+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00
Daniel Evans
3a156063d8 Improve renderer and LOD handling 2014-06-17 21:46:54 +01:00
Daniel Evans
77aa71df7e Improve water rendering 2014-06-12 00:15:05 +01:00
Daniel Evans
54d63b8145 Add frame info text in viewer 2014-06-10 20:26:04 +01:00
Daniel Evans
871804fcb3 Fix Model frame widget display 2014-06-10 16:47:44 +01:00
Daniel Evans
1e9e8c4d9c Fix crash on loading viewer objects 2014-06-10 01:32:29 +01:00
Daniel Evans
229e8627d2 Add model export to rwviewer 2014-06-10 00:46:48 +01:00
Daniel Evans
ad6eda9024 Refactor Viewer to open game data 2014-06-08 01:58:49 +01:00
Daniel Evans
61931145fe Threaded model and texture loading 2014-06-06 13:12:20 +01:00
Daniel Evans
34400e19ab Fix viewer widget 2014-05-27 00:08:14 +01:00
Daniel Evans
52d90a9b26 Animations working again 2014-03-01 11:19:33 +00:00
Daniel Evans
1b9687dedd Frame information 2014-02-12 06:42:07 +00:00
Daniel Evans
8c25712ea6 Viewport movement 2014-02-11 15:45:45 +00:00
Daniel Evans
fe1e94d167 Fix textures in rwviewer for some models 2014-02-11 14:16:14 +00:00
Daniel Evans
751adf1d6b Viewer viewing 2014-02-11 13:40:56 +00:00
Daniel Evans
a49bfd9d99 Preperations for actual visuals 2014-02-11 05:46:29 +00:00
Daniel Evans
1741d7c295 Preview text 2014-02-10 17:22:07 +00:00
Daniel Evans
0aff0a9a0d RWviewer Qt 2014-02-10 12:41:05 +00:00