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Commit Graph

18 Commits

Author SHA1 Message Date
Daniel Evans
8e4d73fca9 Rename Model -> Clump 2017-02-08 21:44:25 +00:00
Daniel Evans
6ca849dd8f Drop alpha name from TextureArchive lookup 2016-12-03 21:59:37 +00:00
Daniel Evans
15427b8f99 Add texture lookup callback to LoaderDFF 2016-12-03 21:59:37 +00:00
Daniel Evans
7ad8ae5e40 Make loadTXD synchronous only 2016-12-02 00:42:38 +00:00
Daniel Evans
462479b992 Remove ResourceHandle.hpp 2016-10-05 22:38:35 +01:00
Daniel Evans
981d68713b clang-format files in rwlib/source/loaders 2016-09-09 21:13:21 +01:00
PerikiyoXD
62d0bf796a Fixed .native() and some cast errors
Signed-off-by: PerikiyoXD <perikiyoxd@gmail.com>
2016-09-08 21:17:30 +02:00
Jannik Vogel
571fd08631 Replace strcasecmp with boost::iequals 2016-08-12 02:14:15 +02:00
Jannik Vogel
cb347143f8 Cleanup: Replace non-std C++ code 2016-08-12 02:14:15 +02:00
Jannik Vogel
bda0107bb1 Cleanup: include-what-you-use 2016-08-12 02:14:15 +02:00
darkf
6d6d772653 Open binary files in binary mode 2016-08-02 04:38:35 -07:00
Jannik Vogel
727de03eb5 Introduce LoaderSDT for SDT/RAW audio files 2016-05-30 23:09:58 +02:00
Jannik Vogel
4df20821e7 Small cleanup in LoaderIMG 2016-05-30 23:08:14 +02:00
Daniel Evans
f2fb822a83 Ensure that LoaderIMG always has the correct archive filename. 2016-05-02 01:42:27 +01:00
Daniel Evans
d2f254731a Increase warnings to pedantic and fix rwlib/rwengine warnings 2016-05-01 22:30:15 +01:00
Daniel Evans
bf68ddcd7c Fix compiler warnings in rwlib 2016-04-26 23:51:42 +01:00
Daniel Evans
3e9b0c64e4 Re-implement object rendering using a depth-sorted approach.
This moves the object rendering logic into ObjectRenderer. This makes
GameRenderer a bit smaller.

There are some rendering logic decisions that haven't been brought
back yet since they may be better placed elsewhere.
2016-04-19 01:20:54 +01:00
Daniel Evans
14269d8ae5 Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00