Daniel Evans
8e4d73fca9
Rename Model -> Clump
2017-02-08 21:44:25 +00:00
Daniel Evans
6ca849dd8f
Drop alpha name from TextureArchive lookup
2016-12-03 21:59:37 +00:00
Daniel Evans
15427b8f99
Add texture lookup callback to LoaderDFF
2016-12-03 21:59:37 +00:00
Daniel Evans
7ad8ae5e40
Make loadTXD synchronous only
2016-12-02 00:42:38 +00:00
Daniel Evans
462479b992
Remove ResourceHandle.hpp
2016-10-05 22:38:35 +01:00
Daniel Evans
981d68713b
clang-format files in rwlib/source/loaders
2016-09-09 21:13:21 +01:00
PerikiyoXD
62d0bf796a
Fixed .native() and some cast errors
...
Signed-off-by: PerikiyoXD <perikiyoxd@gmail.com>
2016-09-08 21:17:30 +02:00
Jannik Vogel
571fd08631
Replace strcasecmp with boost::iequals
2016-08-12 02:14:15 +02:00
Jannik Vogel
cb347143f8
Cleanup: Replace non-std C++ code
2016-08-12 02:14:15 +02:00
Jannik Vogel
bda0107bb1
Cleanup: include-what-you-use
2016-08-12 02:14:15 +02:00
darkf
6d6d772653
Open binary files in binary mode
2016-08-02 04:38:35 -07:00
Jannik Vogel
727de03eb5
Introduce LoaderSDT for SDT/RAW audio files
2016-05-30 23:09:58 +02:00
Jannik Vogel
4df20821e7
Small cleanup in LoaderIMG
2016-05-30 23:08:14 +02:00
Daniel Evans
f2fb822a83
Ensure that LoaderIMG always has the correct archive filename.
2016-05-02 01:42:27 +01:00
Daniel Evans
d2f254731a
Increase warnings to pedantic and fix rwlib/rwengine warnings
2016-05-01 22:30:15 +01:00
Daniel Evans
bf68ddcd7c
Fix compiler warnings in rwlib
2016-04-26 23:51:42 +01:00
Daniel Evans
3e9b0c64e4
Re-implement object rendering using a depth-sorted approach.
...
This moves the object rendering logic into ObjectRenderer. This makes
GameRenderer a bit smaller.
There are some rendering logic decisions that haven't been brought
back yet since they may be better placed elsewhere.
2016-04-19 01:20:54 +01:00
Daniel Evans
14269d8ae5
Move first of lower level code into rwlib; tear out GLEW.
2016-04-07 01:13:46 +01:00