Daniel Evans
d7e122306a
Refactor Instance path data into ObjectData
2015-04-24 20:22:39 +01:00
Daniel Evans
d1e7dcdcd1
Overhaul Loader framework for Models
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- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-04-03 03:04:50 +01:00
Daniel Evans
ce4b8fc83a
Remove old file indexing system and IO handling
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- Use FileIndex inside GameData to handle normalisation
- Remove old raw pointer API for loading data
2015-04-03 03:04:50 +01:00
Daniel Evans
abf43f07c8
New File handling implementation
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- move FileHandle into a separate header
- Implement FileIndex, a system to normalize filenames and sources
2015-04-03 03:04:50 +01:00
Daniel Evans
a55bcc557d
Implement some AI and zone opcodes
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* Add disabled flag to AI nodes
* Move ZoneData structure into own file
* Add Gang density to ZoneData.
2014-12-16 03:03:04 +00:00
Daniel Evans
cfca1cbdc8
Refactor Object data into heirarchy
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+ All Object Data classes inheirt from ObjectInformation which stores
the ID and class_type, which maps to the IDE name.
- Remove all object mappings except for objectTypes, which now stores
all of them.
2014-09-17 03:13:02 +01:00
Daniel Evans
c3956ac888
Refactor some text data loading to seperate class
2014-09-13 03:29:32 +01:00
Daniel Evans
5aaead1974
Fix potential non-return in LoaderIMG
2014-08-11 18:16:18 +01:00
Daniel Evans
d0188880d3
Fix various warnings
2014-08-06 00:23:50 +01:00
Daniel Evans
6c78b0c3c5
Refactor DFF Loader, underlying stream handling
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+ Fix some model related memory leaks
2014-08-04 22:24:37 +01:00
Daniel Evans
02838ce3b4
Implement cutscene objects and animations (sans skinning)
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+ Add CutsceneObject for non-interactive animating objects
+ Implement HIER section to load cutscene object data
2014-07-30 13:46:14 +01:00
Daniel Evans
688ee493b4
Add GXT loading support and i18n of prints.
2014-07-28 06:20:39 +01:00
Daniel Evans
5b9c95d346
Add Initial Cutscene playback implementation
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+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00
Daniel Evans
e5cc47132f
Initial documentation pass
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Add a nice doxygen file.
2014-07-09 05:04:48 +01:00
Daniel Evans
67fbc5afa3
Improve weapon and animation dynamics
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Fix issue with 0-rotation animation frames
Improve weapon shot origin alignment (still bad)
2014-07-09 02:06:59 +01:00
Daniel Evans
891b12272c
Rename more classes to better names
2014-06-06 17:17:39 +01:00
Daniel Evans
61931145fe
Threaded model and texture loading
2014-06-06 13:12:20 +01:00
Daniel Evans
f24ceeb42f
Overhaul worker interface
2014-06-04 11:53:11 +01:00
Daniel Evans
51e4fb9989
Data Loader interface
2014-06-04 06:02:41 +01:00
Daniel Evans
c5451f5fd4
Fix compiler errors and test problems
2014-05-25 22:30:50 +01:00
Daniel Evans
e1a37e44c4
Cleaned up some object data
...
Renamed some vehicle related data objects
Changed types on some vehicle data containers
Renamed GTAObject to GameObject
2014-02-28 11:23:51 +00:00
Daniel Evans
70dba94de4
Viewer archive loading
2014-02-10 15:34:09 +00:00
Daniel Evans
be39a691cf
Improved colour representation
2014-02-10 09:22:12 +00:00
Daniel Evans
0773829dfc
Refactored rendering and frames
2014-02-09 03:14:43 +00:00
Daniel Evans
16b59f3943
Renamed Components
2014-01-26 03:45:55 +00:00