mirror of
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5b9c95d346
+ Add CutsceneData structures to store the data required. + Implement screen fading in and out (todo: splash screen fading) + Add GameData::openFile2() returns a handle to open file memory + size + Fix fog implementation + Add screenspace rect to GameRenderer for fades and cinematics |
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.. | ||
DataLoader.hpp | ||
LoaderCOL.hpp | ||
LoaderCutsceneDAT.hpp | ||
LoaderDFF.hpp | ||
LoaderIDE.hpp | ||
LoaderIFP.hpp | ||
LoaderIMG.hpp | ||
LoaderIPL.hpp | ||
rwbinarystream.h | ||
TextureLoader.hpp | ||
WeatherLoader.hpp |