Daniel Evans
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11365a3c73
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Remove old text rendering logic code.
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2016-05-07 18:35:09 +01:00 |
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Daniel Evans
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5721333fb0
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Overhaul script text display with new text logic system.
Logic for displaying text now belongs in ScreenText, which will
handle type specific text display.
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2016-05-07 18:29:08 +01:00 |
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Daniel Evans
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8575408ca2
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Fix crash if there is no player object
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2016-04-16 14:06:54 +01:00 |
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Daniel Evans
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e5dc1105b4
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Improve HUD with rounding and CRUISE CONTROL FOR COOL.
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2016-04-14 01:21:25 +01:00 |
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Daniel Evans
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7888f05ca4
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Re-implement map rendering with nice circular minimap
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2016-04-12 01:02:09 +01:00 |
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Daniel Evans
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0548206893
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Hide armour and add wanted background to HUD
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2016-04-10 19:21:58 +01:00 |
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Daniel Evans
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f3dba16f06
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Add more elements to the UI: Weapon icon & health
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2016-04-10 18:58:34 +01:00 |
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Daniel Evans
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38c5184639
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Implement initial player info UI
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2016-04-10 05:53:49 +01:00 |
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Daniel Evans
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98ce9d90e1
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Implement some text based markup
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2015-05-09 04:02:15 +01:00 |
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Daniel Evans
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25f62a0a47
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Refactor GameWorld into GameState
+ GameState now contains a GameWorld point to store the runtime world
data
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2015-04-27 15:31:39 +01:00 |
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Daniel Evans
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85b1ab120f
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Move GameState out of GameWorld ownership
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2015-04-27 03:55:18 +01:00 |
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Daniel Evans
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a967e190de
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Remove GameRenderer from GameWorld
- Particle rendering is broken, since objects can't access renderer
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2015-04-03 03:04:50 +01:00 |
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Daniel Evans
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3801e69e81
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Improve TextRenderer kerning and performance
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2015-04-03 02:56:37 +01:00 |
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Daniel Evans
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9eb4c62a04
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Improve HUD and UI rendering
+ Add names for some styles to reduce confusion
+ Move some HUD drawing into a seperate file
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2015-02-15 12:41:51 +00:00 |
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