1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 03:12:36 +01:00
Commit Graph

1920 Commits

Author SHA1 Message Date
Filip Gawin
9e4e97a58e Convert Renderer to unique_ptr 2018-12-28 13:57:51 +01:00
Anonymous Maarten
b39d002522 tests: make tests use librwgame 2018-12-28 00:58:10 +01:00
Anonymous Maarten
4b5107719f rwgame: split rwgame in librwgame and rwgame 2018-12-28 00:58:10 +01:00
Anonymous Maarten
c3573c8070 cmake: update code coverage cmake script
- add branch coverage
- ignore interface libraries
- ignore generator expressions
2018-12-28 00:58:10 +01:00
Anonymous Maarten
8b38fda984 rwgame: merge argument + configuration file parsing + add tests
- definition of arguments an configuration parameters is centralized
  in rwgame/RWConfig.inc
- argument parsing is tested
- the try/catch in main is less weird now (imho)
2018-12-28 00:58:10 +01:00
Filip Gawin
c49b4bbd50 Further refactor of menu managment 2018-12-27 22:50:05 +01:00
Filip Gawin
d5541ac91f Convert Menu instances to std::optional 2018-12-21 22:58:51 +01:00
Filip Gawin
28155f5aa8 Don't require coverage to pass test 2018-12-15 23:06:21 +01:00
Filip Gawin
b2f9567c3f Convert chaseVehicles to unordered_map and use reserve 2018-12-12 18:02:47 +01:00
Filip Gawin
84c09d93ce Convert functions to unordered_map and use reserve 2018-12-12 18:02:47 +01:00
Filip Gawin
4063fabe52 Convert AnimationSet to unordered_map and use reserve 2018-12-12 18:02:47 +01:00
Filip Gawin
8c7e94a600 Convert INFO:entries and ANIM:frames to std::uint32_t 2018-12-09 14:32:11 +01:00
Filip Gawin
8fbf201b8d Use unordered_map and reserve for bones 2018-12-09 14:32:11 +01:00
Filip Gawin
835c0147fe Use static instance of AnimationBone 2018-12-09 14:32:11 +01:00
Daniel Evans
fe3d085de2
Merge pull request #666 from madebr/codecov
Add coverage reports
2018-12-02 11:41:37 +00:00
Filip Gawin
6cc8037ffb Convert vehicleInfo to vector 2018-11-29 23:36:44 +01:00
Filip Gawin
3c98a7222d Use only static memory allocations of DynamicObjectData 2018-11-29 23:36:44 +01:00
Filip Gawin
dce5257eb3 Avoid dynamic allocations of WeaponData 2018-11-29 23:36:44 +01:00
Anonymous Maarten
ca4a459e91 cmake: only match '^SF:/src/....' instead of '/src/...'
The previous regex erroneously matches the `src` subfolder of rwengine.
2018-11-29 01:57:48 +01:00
Anonymous Maarten
d43123ba50 ci: add ability to upload to codecov.io 2018-11-27 13:47:25 +01:00
Filip Gawin
2c0356d8b7 Cleanup random generators 2018-11-24 18:05:26 +01:00
Daniel Evans
50ace3885f New AppVeyor path in README 2018-11-23 18:18:55 +00:00
Filip Gawin
0bee94d1b9 Try to use ninja on CI 2018-11-22 22:03:57 +00:00
Anonymous Maarten
3c0e40e209 microprofile: update to current master 2018-11-22 21:07:48 +00:00
Daniel Evans
c8adf63bdb New Screenshots and Improved direction in readme 2018-11-20 21:16:30 +00:00
Daniel Evans
f7bd8701db setForcedUpdateAllAabbs to false; Reduces stepSimulation time by 35%.
This causes a drop from 6.5ms to 4.2ms on my machine.
2018-11-18 13:21:06 +00:00
Daniel Evans
711aad7701 Newly created instance objects sleep immediately
This improves performance immediately after startup.
2018-11-17 19:14:23 +00:00
Filip Gawin
4adcaa670c Use operator ? to simplify condition 2018-11-17 01:47:39 +01:00
Filip Gawin
0322b5c6b9 Grab currentCutscene as const ref 2018-11-17 01:47:39 +01:00
Filip Gawin
056864e1d7 Clean animation and audio after cutscene 2018-11-17 01:47:39 +01:00
Filip Gawin
df0bda35e1 Update xcode version to 10.1 2018-11-15 17:48:15 +01:00
Filip Gawin
80666bc38d Start using structure bindings 2018-10-31 17:51:18 +01:00
Petar Kukolj
45ea1df74c Fix style errors 2018-10-30 15:08:25 +01:00
Petar Kukolj
262523c211 Add HUDDrawer class and add a test 2018-10-30 15:08:25 +01:00
Petar Kukolj
811765fd79 Add wrapper class for HUD drawing parameters 2018-10-30 15:08:25 +01:00
Petar Kukolj
ef29878039 Changed the names of methods for applying HUD scale 2018-10-30 15:08:25 +01:00
Petar Kukolj
36f188611c Add HUD scaling config parameter 2018-10-30 15:08:25 +01:00
Filip Gawin
4940ae0d6b Disable warnings caused by register in bullet
To revert when https://github.com/bulletphysics/bullet3/pull/1941
will be merged.
2018-10-29 16:35:32 +01:00
Filip Gawin
a2ef7d1159 Update conan dependency - glm 2018-10-29 16:35:32 +01:00
Filip Gawin
339703c75f Update cpp17 2018-10-29 16:35:32 +01:00
qkolj
c2b55a09c7 Pause all other sounds during a cutscene (#649)
* Pause all other sounds during a cutscene

* Modify if statement so it's more understandable
2018-10-26 02:07:16 +02:00
Filip Gawin
35405534e7 Improved function for destroying effects
Old version (needlessly) iterates on all vector
2018-10-22 14:31:58 +02:00
Filip Gawin
5b135a5689 Replace insert with emplace
See:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=87658
2018-10-20 09:52:47 +02:00
Filip Gawin
0ae2a836ca Game objects as unique ptrs 2018-10-05 13:06:53 +01:00
Filip Gawin
d1c31952b5 Implement basic sound volume managment
Basic of basics. :P
2018-09-29 20:51:35 +01:00
Filip Gawin
a813837040 Convert AnimationBone and Animatior to unique ptr 2018-09-24 21:32:33 +01:00
Daniel Evans
4b1e4d3aa6
Merge pull request #634 from ShFil119/minor_stuff
Minor stuff
2018-09-23 17:17:53 +01:00
Filip Gawin
94ffd77743 Convert nodes to unique ptrs 2018-09-23 17:15:10 +01:00
Filip Gawin
c6a0c6eb45 Remove already handled "todo" 2018-09-20 22:52:04 +02:00
Filip Gawin
694596321f Remove unneeded map semantic_to_attrib_array 2018-09-20 22:42:47 +02:00