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Commit Graph

977 Commits

Author SHA1 Message Date
Filip Gawin
37a677802d Fix problem with case sensivity of sfx files name 2018-08-15 13:03:36 +02:00
Filip Gawin
ed24fe71aa Enable av_register_all() for older version of ffmpeg
They require it before calling  avformat_alloc_context()
2018-08-15 01:12:40 +02:00
Filip Gawin
cb69ad596e Fix grabbing orientation from camera to listener
Codes has been a bit refactored.
Btw it looks like resampling of sfx won't be needed.
2018-08-15 01:12:40 +02:00
Filip Gawin
a8bdc83b0e Implement opcode 03d7 2018-08-15 01:12:40 +02:00
Filip Gawin
7b8e7a4e9f Implement 018e 2018-08-15 01:12:40 +02:00
Filip Gawin
048839e000 Implement 018d 2018-08-15 01:12:29 +02:00
Filip Gawin
1769830af0 Implement 018c 2018-08-15 01:07:21 +02:00
Filip Gawin
746b8f7d20 Update Listener parameters 2018-08-15 01:02:11 +02:00
Filip Gawin
1b1b924d8f Sound as ScriptType 2018-08-15 01:02:11 +02:00
Filip Gawin
4119afbae3 Add hardcoded metadata about sfx 2018-08-15 01:02:02 +02:00
Filip Gawin
5b110126d2 Store ptr to GameWorld in SoundManager
It's allowed to remove duplicated calls of
LoaderSDT's `load`, and need of calling `loadSound`
before `createSfxInstance`.
2018-08-13 21:44:35 +02:00
Anonymous Maarten
8d6b9492a3 rwengine: remove unused source files 2018-08-10 00:49:08 +02:00
Daniel Evans
50bbfb40f3
Merge pull request #574 from danhedron/rename_rwlib
Rename rwlib library to "core" to fit its new role
2018-08-09 21:28:19 +01:00
Daniel Evans
4fd92a1549 Rename rwlib library to "core" to fit its new role
Also move up source files into the root directory, as there's nothing else in this directory
2018-08-09 20:28:24 +01:00
Daniel Evans
844fdf8d33
Merge pull request #558 from ShFil119/soundRefactor
Implement methods for sfx, and refactor Sound system
2018-08-08 20:21:54 +01:00
Filip Gawin
11bc35c3f2 Implement methods for sfx, and refactor Sound system
SoundBuffer and SoundSource got their own
files.
2018-08-08 02:12:29 +02:00
Daniel Evans
be2816c398
Merge pull request #572 from danhedron/test_update/IPL
Remove data dependency from LoaderIPL tests
2018-08-08 00:34:27 +01:00
Daniel Evans
31f32b2173
Merge pull request #571 from madebr/kerning
Add font-dependent kerning
2018-08-07 23:06:12 +01:00
Daniel Evans
457364eca3
Merge pull request #566 from paulkocialkowski/vehicles
Various vehicle improvements
2018-08-07 23:05:58 +01:00
Paul Kocialkowski
ff9ccd5f07 rwengine: Set the linear velocity to a zero vector when stopped
Vehicles have a tendency to move on their own when they are stopped, due
to their interactions with other surfaces that result in a non-zero
velocity.

Since we have a threshold with the isStopped() method, fix this situation
by setting the linear velocity and wheels rotation (that otherwise also
rotate on their own) to zero vectors.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-07 21:25:30 +02:00
Anonymous Maarten
99dca06dbc rwengine: avoid crash of rwviewer/rwgmae when rendering incomplete color string
The string "~g" would crash rwviewer.
2018-08-07 12:39:59 +02:00
Anonymous Maarten
09026ae8b0 rwengine: allow newline in GameString's 2018-08-07 12:39:05 +02:00
Anonymous Maarten
38fca841e7 rwengine: add font-dependent kerning 2018-08-07 12:39:05 +02:00
Daniel Evans
f95427c136
Merge pull request #540 from ShFil119/remove_FileHandle
Remove unneeded FileHandle (aka shared_ptr)
2018-08-07 00:31:19 +01:00
Daniel Evans
0af9b23fe1 Add stream interface to LoaderIPL and use it in test 2018-08-06 23:37:37 +01:00
Filip Gawin
f3a718611e Convert data of FileContentsInfo to unique_ptr
I've removed copy ctor and copy assign operator.
We use here unique_ptr so copying should not happen.
2018-08-06 23:08:34 +02:00
Daniel Evans
634a3940ac
Merge pull request #570 from danhedron/test_up/IDE
Remove data dependency from LoaderIDE test suite
2018-08-06 21:43:46 +01:00
Filip Gawin
27333efd8c Remove unneed FileHandle (aka shared_ptr) 2018-08-06 22:42:09 +02:00
Daniel Evans
3941dde8d6 Add overload for lexical_cast<T> to select the base of the conversion 2018-08-06 20:45:40 +01:00
Daniel Evans
0743ac9681
Merge pull request #528 from madebr/fonts
Convert utf8 string to GameStrings using current font mapping + add string viewer to rwviewer
2018-08-06 20:25:38 +01:00
Daniel Evans
fc64c5e87e Add more object tests and fix a ped info bug
The car mask ped info member was being loaded as base 10 instead of base 16
2018-08-05 23:55:20 +01:00
Anonymous Maarten
a15413f997 rwlib+rwengine+rwviewer: address feedback comments 2018-08-06 00:16:33 +02:00
Paul Kocialkowski
295cb25cb0 Improve jump by getting inertia from the previous movement
Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-05 23:08:51 +01:00
Daniel Evans
3b7bb14de6 Extract object data assertions to functions 2018-08-05 22:22:13 +01:00
Anonymous Maarten
37fcebee40 rwlib+rwengine: add string conversion independent of font 2018-08-05 23:20:58 +02:00
Daniel Evans
19368133b5 Extract IDE loading from file opening
This provides a way to parse IDE contents without a real file.
2018-08-05 21:23:36 +01:00
Filip Gawin
491e5303d0 Replace std::ptr_fun with lambda
It is deprecated in c++11,
and remove in c++17.
2018-08-04 23:16:04 +01:00
Filip Gawin
4baeeb9ae8 Replace raw ptr with unique_ptr in CollisionInstance 2018-08-04 14:22:10 +01:00
Anonymous Maarten
640af372ba rwengine+rwgame: convert utf8 to GameString depending on used font 2018-08-04 01:17:13 +02:00
Anonymous Maarten
12afe81a35 rwengine: spelling fix: 'Alignemnt' 2018-08-04 01:11:47 +02:00
Anonymous Maarten
2ad9667b50 rwengine: add per-font mapping + unicode support + tests 2018-08-04 01:11:47 +02:00
Daniel Evans
74a4398e69
Merge pull request #559 from ShFil119/casting
Remove old style casts
2018-08-03 23:47:00 +01:00
Filip Gawin
24b47a53f3 Remove unwanted memory leak in script 2018-08-02 21:39:36 +01:00
Paul Kocialkowski
17b6c13a6a rwgame: Adapt the friction slip based on handling data to ease steering
A constant friction slip for all vehicles does not seem to work very
well and most are rather hard to steer with. This introduces a somewhat
empirical formula to get a rather sane friction slip value based on
handling data, where coefficients are used in a way compatible with the
required friction slip value for most vehicles.

This is by far not a perfect approach and the steering on some vehicles
still feels out of line with the realistic expected behaviour, but most
remain fairly drivable.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-02 21:37:44 +02:00
Paul Kocialkowski
e3e8b3acb9 rwengine: Reduce vehicle roll influence to avoid easily flipping wheels
The current roll influence value makes it much too easy to flip vehicles
upside down. More generally, the vehicles tend to not stick to the ground
enough as they are too easily moved around when hit with another vehicle.

Reduce the roll influence value for vehicles to make them stick more to
the ground.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-02 21:37:44 +02:00
Paul Kocialkowski
20ac5b2a39 rwengine: Slow down engine force when the vehicle is braking
This introduces a linear reduction of the engine force when braking is
applied. The division factor increases with the steering angle to
max steering angle ratio, reducing the engine force by a factor of
up to 1.25.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-02 21:37:44 +02:00
Paul Kocialkowski
77b3df037e rwengine: Adapt the nominal engine force for our physics
This introduces a coefficient to adapt the nominal engine force to our
physics and ensure that top speed is not reached too fast.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-02 21:37:44 +02:00
Paul Kocialkowski
dce3b9af3a rwengine: Increase the engine force when starting up
Most vehicles are still slow to start and manoeuvre. For instance, it is
rather hard to precisely park in a parking space. In order to make
vehicles more reactive when starting (either forward or backward), the
engine force is increased at first and progressively decreased to its
nominal force, following the velocity increase up to half the maximum
velocity.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-02 21:37:44 +02:00
Paul Kocialkowski
3ae98dd93a rwengine: Increase the engine force based on the mass
Since heavy vehicles have more inertia, they require more engine force
to be moved sufficiently fast. Without this extra force, many heavy
vehicles are unbearably slow to drive. Reuse the mass coefficient that
was introduced to increase the engine force accordingly.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-02 21:37:44 +02:00
Paul Kocialkowski
6c66f61519 rwengine: Implement actual braking when the vehicle is going forward
This implements proper braking by detecting a brake condition with a
negative throttle and a positive forward velocity. Under this condition,
the engine is stopped and brake is applied. A mass coefficient is
introduced to quantify how heavy a vehicle is, so that more braking can
be applied to heavy vehicles, that have higher inertia.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-02 21:37:44 +02:00