Anonymous Maarten
2a1163d391
rwgame: fix Visual Studio warnings
2018-09-16 00:52:41 +02:00
Filip Gawin
d95d05e291
Remove old style cast
2018-07-29 22:21:01 +02:00
Filip Gawin
76c15c2a82
Usage of default member initializer
2018-07-03 20:08:03 +02:00
Filip Gawin
93c55057c8
Add an SDL window icon to the executable, thx @vflyson
2018-06-29 23:15:23 +02:00
Daniel Evans
e39ee21ca8
clang-format files in rwgame
2016-09-09 21:13:20 +01:00
Daniel Evans
47d654854e
Remove SetWindowGrab to allow dismissing the error dialog
...
If an error occurs while the game is running, the window grabbing input
focus would prevent the mouse from being able to click on "OK".
Since SetRelativeMouseMode already warps the cursor for us we don't
need to grab the input.
2016-08-27 00:40:10 +01:00
Daniel Evans
0a0d2a188f
Hide window until we are done creating a context
2016-08-25 20:40:25 +01:00
Daniel Evans
880328877e
Handle SDL initialisation failure by throwing errors
2016-08-24 21:33:31 +01:00
Jannik Vogel
bda0107bb1
Cleanup: include-what-you-use
2016-08-12 02:14:15 +02:00
darkf
6d6d772653
Open binary files in binary mode
2016-08-02 04:38:35 -07:00
Daniel Evans
ded631dad6
Add Git SHA1 hash to RWGame for versioning
2016-08-01 19:34:53 +01:00
Daniel Evans
9aaeb2ceda
Remove screenshot functionality, as it's broken.
2016-06-23 22:43:00 +01:00
Christoph Heiss
649f7b144d
Replace SFML with SDL2
...
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00