Sven Stucki
431e218a64
Use Boost to parse command line arguments ( #177 )
...
There are still some rough edges, first version to send in for
discussion.
2016-09-06 20:11:41 +02:00
Jannik Vogel
bdfa30729f
Replace uses of cmath constants by glm
2016-08-23 23:05:22 +02:00
Daniel Evans
cdebd16532
Remove iconv from CMake configuration
2016-08-23 00:05:25 +01:00
Jannik Vogel
571fd08631
Replace strcasecmp with boost::iequals
2016-08-12 02:14:15 +02:00
Daniel Evans
d8841c7561
Remove include directory from rwengine for consistency
2016-08-07 14:41:45 +01:00
Daniel Evans
a0b995c97e
Move game state classes into states folder
2016-08-07 14:32:22 +01:00
darkf
836e51aff7
Torch the HTTP script debugger
2016-08-03 13:30:40 -07:00
Daniel Evans
ded631dad6
Add Git SHA1 hash to RWGame for versioning
2016-08-01 19:34:53 +01:00
haphzd
114abe2286
Windows/MinGW-W64 compatibility
2016-07-28 14:46:48 +03:00
orbea
27c6334cb1
CMake: Add BIN_DIR and DOC_DIR ( #165 )
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* CMake: Add BIN_DIR and DOC_DIR
* CMake: Fix typo
2016-06-29 22:19:03 +01:00
Daniel Evans
9aaeb2ceda
Remove screenshot functionality, as it's broken.
2016-06-23 22:43:00 +01:00
Jannik Vogel
9bfb9f8002
CMake: Use FindSDL2.cmake
2016-06-22 23:58:27 +02:00
Christoph Heiss
649f7b144d
Replace SFML with SDL2
...
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Christoph Heiss
9835b0fc61
Replace sf::TcpListener/sf::TcpSocket with a drop-in implementation
2016-06-22 11:13:41 +02:00
Daniel Evans
2ee4a6e533
Add configuration file to replace OPENRW_GAME_PATH env var
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This will permit the storage of other user settings like language and
video settings.
2016-05-20 02:10:11 +01:00
Daniel Evans
9f85f283cb
CMake: FindSFML+FindMAD, set library paths as SYSTEM, remove dead stuff.
2016-05-19 22:30:06 +01:00
Daniel Evans
185ba23f05
Fix all compiler warnings in rwengine.
2016-04-28 00:54:42 +01:00
Daniel Evans
74f0e7f67c
Added Benchmark mode (--benchmark file)
2016-04-18 02:31:52 +01:00
Daniel Evans
14269d8ae5
Move first of lower level code into rwlib; tear out GLEW.
2016-04-07 01:13:46 +01:00
Timmy Sjöstedt
31b625d391
Started implementing HttpServer
2015-04-19 22:37:13 +02:00
Daniel Evans
9eb4c62a04
Improve HUD and UI rendering
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+ Add names for some styles to reduce confusion
+ Move some HUD drawing into a seperate file
2015-02-15 12:41:51 +00:00
Daniel Evans
f47fad4bc2
Move game code into RWGame class and refactor
2014-09-16 19:22:43 +01:00
Daniel Evans
4d78cacd84
Improve CMake detection of platform libraries
2014-08-16 23:02:34 +01:00
Timmy Sjöstedt
460473f461
Link OpenGL with CMake find package.
2014-08-16 00:20:13 +02:00
Timmy Sjöstedt
a854a11dc3
Added linking to iconv
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TODO make it cmake-y
2014-08-16 00:19:04 +02:00
Timmy Sjöstedt
dfafa9e218
Fixed Bullet include paths.
2014-08-15 23:49:58 +02:00
Daniel Evans
ba7eb63941
Refactor and cleanup camera control.
...
rwengine
+ Make renderWorld() take a ViewCamera parameter.
+ add rotation and getView to ViewCamera
+ correct directions for vehicle and character movement.
rwgame
+ Remove GenericState
+ Add State::getCamera() to control the ViewCamera used for rendering
+ Clean up state camera control
+ Remove now unused view parameters from main
2014-08-12 21:15:26 +01:00
Daniel Evans
4d228e40c7
Improve CMake scripts
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Look for bullet using the FindBullet package
2014-06-18 17:07:51 +01:00
Daniel Evans
61931145fe
Threaded model and texture loading
2014-06-06 13:12:20 +01:00
Daniel Evans
04842a628a
Primitive debug menu; vehicle enter animation
2014-05-31 08:18:50 +01:00
Daniel Evans
6fe65d725b
Refactor states
2014-05-26 05:34:49 +01:00
Daniel Evans
caa1fd301e
fix cmake source dir paths
2014-02-28 07:24:20 +00:00
Daniel Evans
16b59f3943
Renamed Components
2014-01-26 03:45:55 +00:00