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mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 10:22:52 +01:00
Commit Graph

108 Commits

Author SHA1 Message Date
Daniel Evans
dfd68abd8e Add new Logger system.
- Supports multiple log recievers.
- Onscreen log needs to be re-written.
- Replaces GameWorld::logX().
2015-04-03 03:04:50 +01:00
Daniel Evans
3801e69e81 Improve TextRenderer kerning and performance 2015-04-03 02:56:37 +01:00
Daniel Evans
c3debe530f Add --newgame switch to RWGame
+ Starts the game script execution without showing the menu
2015-04-03 01:26:20 +01:00
Daniel Evans
cdff0aa275 Handle window close event 2015-02-26 02:06:43 +00:00
Daniel Evans
fe4926e5d6 Add object lifetime values, clean up spawned traffic 2015-02-18 16:00:55 +00:00
Daniel Evans
9407ee3135 Add test implementation of pedestrian spawning 2015-02-18 15:29:39 +00:00
Daniel Evans
f9382af485 Add frametime and FPS to debug stats 2015-02-16 00:44:30 +00:00
Daniel Evans
b59c689a5e Improve timestep and clock handling 2015-02-16 00:39:19 +00:00
Daniel Evans
be023b5093 Overhaul texture handling, add TextureData handles.
+ Use shared ptrs to track loaded texture handles
+ Cache textures on models to avoid lookups
2015-02-16 00:36:11 +00:00
Daniel Evans
9eb4c62a04 Improve HUD and UI rendering
+ Add names for some styles to reduce confusion
+ Move some HUD drawing into a seperate file
2015-02-15 12:41:51 +00:00
Daniel Evans
9855bf2967 Improve map rendering, UI viewport
+ UI Viewport is now window sized
+ Map renderer now supports rotating
2015-02-15 01:41:24 +00:00
Daniel Evans
2344024f08 Text rendering 2015-02-07 22:55:06 +00:00
Daniel Evans
538d0c02f9 Add city.wav 2015-02-04 17:16:46 +00:00
Daniel Evans
441109bc99 Add fullscreen option 2015-01-30 10:07:53 +00:00
Daniel Evans
854228e91b Re-implement -w and -h window size arguments 2015-01-30 10:04:25 +00:00
Daniel Evans
dda2d5a245 Make disable input opcode take effect 2015-01-27 15:25:45 +00:00
Daniel Evans
d5a906eb3f Increase FOV while cinematic mode is set 2015-01-27 13:59:09 +00:00
Daniel Evans
0d730547fa Fix issues with HUD and widescreen mode 2015-01-26 01:32:21 +00:00
Daniel Evans
87ca358717 Adjust game map a little more 2015-01-25 18:42:29 +00:00
Daniel Evans
cbebbbed87 Minor adjustments to the map 2015-01-25 18:31:22 +00:00
Daniel Evans
87435a2576 Add map renderer and ingame radar display 2015-01-25 18:25:55 +00:00
Daniel Evans
1961661d14 Implement visible goals for locating characters 2015-01-23 17:18:16 +00:00
Daniel Evans
6890572542 Disable debug rendering of doors 2015-01-23 12:25:40 +00:00
Daniel Evans
4ea6e14299 Improve vehicle door dynamics
+ Vehicle doors should move in the right direction now
+ Fix debugging draw class for bullet
2015-01-22 20:16:28 +00:00
Daniel Evans
3f40ba0e18 Add AI Goal system, FollowLeader goal.
+ Add support for setting leader, e.g. Misty follows you during "Luigi's Girls".
2015-01-22 15:00:30 +00:00
Daniel Evans
0c84873be2 Add more opcodes, can now finish mission 1 2015-01-22 11:11:16 +00:00
Daniel Evans
185687b1b5 Add and improve functionality for first mission.
+ Improve GoTo activity behaviour, jumping to target.
+ Fixed crash on non-existing audio file
+ Added correct conditional flag to conditional opcodes
+ Fixed seat state on exit from non 0th seat
+ Implement many opcodes
2015-01-21 20:40:31 +00:00
Daniel Evans
ed62b758d2 Implement more opcodes
* Is Vehicle Flipped, Create character in vehicle, get time of day and many more
2014-12-17 22:53:25 +00:00
Daniel Evans
f3adc5ea5a Improve Help Box display 2014-12-17 14:38:27 +00:00
Daniel Evans
e3c78fd09c Add more opcodes 2014-12-17 00:39:52 +00:00
Daniel Evans
7963becbd1 Add more opcodes and vehicle handling 2014-12-16 19:17:22 +00:00
Daniel Evans
2709e7d252 Implement and declare more opcodes 2014-12-16 03:30:51 +00:00
Daniel Evans
7e4dea5139 More Script Engine improvements and fixes
* Implement and declare many more opcodes
* Fix incorrect behaviour of If / else jump constructs.
2014-12-16 03:03:15 +00:00
Daniel Evans
a55bcc557d Implement some AI and zone opcodes
* Add disabled flag to AI nodes

* Move ZoneData structure into own file

* Add Gang density to ZoneData.
2014-12-16 03:03:04 +00:00
Daniel Evans
d3a3436a09 Improve vehicle camera 2014-12-14 23:21:30 +00:00
Daniel Evans
27104f7b79 Add Jump activity to improve jump dynamics 2014-12-13 01:24:06 +00:00
Daniel Evans
b444e0da04 Add time control debug keys 2014-12-13 00:59:09 +00:00
Daniel Evans
17a649f045 Fix crash at exit due caused by rendering to closed window 2014-12-11 18:11:36 +00:00
Daniel Evans
cfca1cbdc8 Refactor Object data into heirarchy
+ All Object Data classes inheirt from ObjectInformation which stores
  the ID and class_type, which maps to the IDE name.
- Remove all object mappings except for objectTypes, which now stores
  all of them.
2014-09-17 03:13:02 +01:00
Daniel Evans
f47fad4bc2 Move game code into RWGame class and refactor 2014-09-16 19:22:43 +01:00
Daniel Evans
668848952b Initial rendering refactor 2014-08-22 14:29:46 +01:00
Daniel Evans
4d78cacd84 Improve CMake detection of platform libraries 2014-08-16 23:02:34 +01:00
Timmy Sjöstedt
460473f461 Link OpenGL with CMake find package. 2014-08-16 00:20:13 +02:00
Timmy Sjöstedt
a854a11dc3 Added linking to iconv
TODO make it cmake-y
2014-08-16 00:19:04 +02:00
Timmy Sjöstedt
dfafa9e218 Fixed Bullet include paths. 2014-08-15 23:49:58 +02:00
Daniel Evans
ba7eb63941 Refactor and cleanup camera control.
rwengine
+ Make renderWorld() take a ViewCamera parameter.
+ add rotation and getView to ViewCamera
+ correct directions for vehicle and character movement.

rwgame
+ Remove GenericState
+ Add State::getCamera() to control the ViewCamera used for rendering
+ Clean up state camera control
+ Remove now unused view parameters from main
2014-08-12 21:15:26 +01:00
Timmy Sjöstedt
e504118e5b Fixed mouse control being doubly inverted. 2014-08-11 22:16:44 +02:00
Daniel Evans
ed38fb48fc Remove unused option 2014-08-11 20:09:56 +01:00
Daniel Evans
b1c82e3582 Fix compilation under clang, fix majority of warnings 2014-08-11 17:58:43 +01:00
Daniel Evans
d270b75141 Improve rendering performance
+ Fix some bad values for glActiveTexture()
+ Move work processing queue into update() to avoid clogging the render
  thread
+ Add some extra values for frames and geometry drawn
2014-08-03 13:37:11 +01:00