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Commit Graph

10 Commits

Author SHA1 Message Date
Daniel Evans
5c78930c1b Remove InventoryItem and WeaponItem
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
3015b7f3e0 clang-format files in tests 2016-09-09 21:13:22 +01:00
Daniel Evans
dd70e41bbd Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
Daniel Evans
e7faa60926 Make unit tests work again, fixing tests & code 2016-05-02 17:38:04 +01:00
Daniel Evans
f3b81c5690 Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
Daniel Evans
691bba5dca New inventory implementation and split char state 2016-04-10 18:57:40 +01:00
Daniel Evans
7ceaac370c Load Weapon inventory data from save files 2015-06-14 21:52:47 +01:00
Daniel Evans
e04f9a8d40 Move GameData from GameWorld 2015-04-18 01:11:17 +01:00
Daniel Evans
c35c2c636a Add thrown projectiles, support for queued deletion 2014-07-20 21:21:51 +01:00
Daniel Evans
0214a29ca3 Implement character inventory items, with weapon 2014-06-29 22:14:46 +01:00