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openrw/framework2/TextureLoader.cpp

146 lines
4.1 KiB
C++

#include <renderwure/loaders/TextureLoader.hpp>
#include <fstream>
#include <iostream>
bool TextureLoader::loadFromFile(std::string filename)
{
std::ifstream dfile(filename);
if ( ! dfile.is_open()) {
std::cerr << "Error opening file " << filename << std::endl;
return false;
}
dfile.seekg(0, std::ios_base::end);
size_t length = dfile.tellg();
dfile.seekg(0);
char *data = new char[length];
dfile.read(data, length);
return loadFromMemory(data);
}
GLuint gErrorTextureData[] = { 0x00FF00FF, 0x00FFFFFF, 0x00FFFFFF, 0x00FF00FF };
bool TextureLoader::loadFromMemory(char *data)
{
RW::BinaryStreamSection root(data);
auto texDict = root.readStructure<RW::BSTextureDictionary>();
size_t rootI = 0;
while (root.hasMoreData(rootI)) {
auto rootSection = root.getNextChildSection(rootI);
if (rootSection.header.id != RW::SID_TextureNative)
continue;
auto texNative = rootSection.readStructure<RW::BSTextureNative>();
GLuint texture = 0;
if(texNative.platform != 8)
{
std::cerr << "Unsupported texture platform " << std::dec << texNative.platform << std::endl;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA,
2, 2, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, gErrorTextureData
);
}
else if((texNative.rasterformat & RW::BSTextureNative::FORMAT_EXT_PAL8) == RW::BSTextureNative::FORMAT_EXT_PAL8)
{
auto palette = rootSection.readSubStructure<RW::BSPaletteData>(sizeof(RW::BSSectionHeader)+sizeof(RW::BSTextureNative) - 4);
uint8_t* coldata = reinterpret_cast<uint8_t*>(rootSection.raw() + sizeof(RW::BSSectionHeader) + sizeof(RW::BSTextureNative) + sizeof(RW::BSPaletteData) - 4);
uint8_t fullColor[texNative.width * texNative.height * 4];
bool hasAlpha = texNative.alpha == 1;
for(size_t j = 0; j < texNative.width * texNative.height; ++j)
{
size_t iTex = j * 4;
size_t iPal = coldata[j] * 4;
fullColor[iTex+0] = palette.palette[iPal+0];
fullColor[iTex+1] = palette.palette[iPal+1];
fullColor[iTex+2] = palette.palette[iPal+2];
fullColor[iTex+3] = hasAlpha ? palette.palette[iPal+3] : 255;
}
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA,
texNative.width, texNative.height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, fullColor
);
}
else if(
texNative.rasterformat == RW::BSTextureNative::FORMAT_1555 ||
texNative.rasterformat == RW::BSTextureNative::FORMAT_8888 ||
texNative.rasterformat == RW::BSTextureNative::FORMAT_888
)
{
auto coldata = rootSection.raw() + sizeof(RW::BSTextureNative);
uint32_t rastersize = *coldata;
coldata += sizeof(uint32_t);
GLenum type, format;
switch(texNative.rasterformat)
{
case RW::BSTextureNative::FORMAT_1555:
format = GL_RGBA;
type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case RW::BSTextureNative::FORMAT_8888:
format = GL_BGRA;
type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case RW::BSTextureNative::FORMAT_888:
format = GL_BGR;
type = GL_UNSIGNED_BYTE;
break;
}
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA,
texNative.width, texNative.height, 0,
format, type, coldata
);
}
else
{
std::cerr << "Unsuported raster format " << std::hex << texNative.rasterformat << std::endl;
}
if(texture != 0)
{
// todo: not completely ignore everything the TXD says.
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glGenerateMipmap(GL_TEXTURE_2D);
std::string name = std::string(texNative.diffuseName);
textures[name] = texture;
}
// std::cout << "Loaded texture '" << name << "'" << std::endl;
}
return true;
}
void TextureLoader::bindTexture(std::string texture)
{
if (textures.find(texture) == textures.end()) {
// std::cerr << "Could not find nor bind texture '" << texture << "'" << std::endl;
return;
}
glBindTexture(GL_TEXTURE_2D, textures[texture]);
}