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mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 02:12:45 +01:00
openrw/rwgame
2018-06-05 03:01:42 +03:00
..
states Merge pull request #449 from husho/pickups 2018-05-25 12:56:11 +01:00
CMakeLists.txt cmake: add support for include-what-you-use to check #include's 2017-10-29 20:40:57 +00:00
DrawUI.cpp More constexpr 2018-04-17 16:15:17 +02:00
DrawUI.hpp clang-format files in rwgame 2016-09-09 21:13:20 +01:00
game.hpp Increase tickrate to 1/60 2018-05-16 20:44:55 +02:00
GameBase.cpp Added window configs 2018-05-19 16:25:34 +02:00
GameBase.hpp Change type of GameBase dtor to virtual 2018-01-08 22:35:21 +00:00
GameConfig.cpp Added window configs 2018-05-19 16:25:34 +02:00
GameConfig.hpp Added window configs 2018-05-19 16:25:34 +02:00
GameInput.cpp Extract game input state handling from IngameState 2016-11-19 23:50:34 +00:00
GameInput.hpp Extract game input state handling from IngameState 2016-11-19 23:50:34 +00:00
GameWindow.cpp clang-format files in rwgame 2016-09-09 21:13:20 +01:00
GameWindow.hpp cmake: use rwengine::interface + no more add_definitions & include_directories 2017-10-29 20:40:57 +00:00
GitSHA1.cpp.in Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
GitSHA1.h Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
main.cpp More nullptr 2018-04-17 16:15:17 +02:00
MenuSystem.cpp Improve Menu system implementation 2016-10-24 21:29:41 +01:00
MenuSystem.hpp Rearrange passing args to functions/ctors 2018-05-16 19:17:13 +02:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00
RWGame.cpp Load splash 2018-06-05 03:01:42 +03:00
RWGame.hpp Improved game loop to support game speed 2018-05-22 22:40:51 +03:00
State.cpp More constexpr 2018-04-17 16:15:17 +02:00
State.hpp Use "= default" for trivial ctor/dtor 2018-04-17 16:15:17 +02:00
StateManager.cpp Overhaul State and StateManager to remove pointers 2016-10-24 21:29:40 +01:00
StateManager.hpp Improve state access to always get the current scene 2017-09-17 00:45:58 +01:00

RWGame

The game executable, handles the frontend UI drawing and menus.