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openrw/rwgame/pausestate.hpp
Christoph Heiss 649f7b144d Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00

23 lines
367 B
C++

#ifndef PAUSESTATE_HPP
#define PAUSESTATE_HPP
#include <SDL2/SDL_events.h>
#include "State.hpp"
class PauseState : public State
{
public:
PauseState(RWGame* game);
virtual void enter();
virtual void exit();
virtual void tick(float dt);
virtual void draw(GameRenderer* r);
virtual void handleEvent(const SDL_Event& event);
};
#endif // PAUSESTATE_HPP