mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-09 12:22:34 +01:00
649f7b144d
This entirely replaces all remaining SFML pieces with SDL2 and brings OpenRW up to OpenGL 3.3
23 lines
367 B
C++
23 lines
367 B
C++
#ifndef PAUSESTATE_HPP
|
|
#define PAUSESTATE_HPP
|
|
|
|
#include <SDL2/SDL_events.h>
|
|
#include "State.hpp"
|
|
|
|
class PauseState : public State
|
|
{
|
|
public:
|
|
PauseState(RWGame* game);
|
|
|
|
virtual void enter();
|
|
virtual void exit();
|
|
|
|
virtual void tick(float dt);
|
|
|
|
virtual void draw(GameRenderer* r);
|
|
|
|
virtual void handleEvent(const SDL_Event& event);
|
|
};
|
|
|
|
#endif // PAUSESTATE_HPP
|