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openrw/rwgame
2018-06-14 02:10:54 +02:00
..
states Refactor: moved getPlayer to World class 2018-06-03 03:40:59 +03:00
CMakeLists.txt cmake: do not override find modules but wrap them separately 2018-06-14 02:10:54 +02:00
DrawUI.cpp Implement script timer (#500) 2018-06-12 13:05:50 -05:00
DrawUI.hpp clang-format files in rwgame 2016-09-09 21:13:20 +01:00
game.hpp Increase tickrate to 1/60 2018-05-16 20:44:55 +02:00
GameBase.cpp Added window configs 2018-05-19 16:25:34 +02:00
GameBase.hpp Change type of GameBase dtor to virtual 2018-01-08 22:35:21 +00:00
GameConfig.cpp Added window configs 2018-05-19 16:25:34 +02:00
GameConfig.hpp Added window configs 2018-05-19 16:25:34 +02:00
GameInput.cpp Extract game input state handling from IngameState 2016-11-19 23:50:34 +00:00
GameInput.hpp rwgame+tests: include SDL2 as "#include <SDL.h>" 2018-06-14 02:10:54 +02:00
GameWindow.cpp clang-format files in rwgame 2016-09-09 21:13:20 +01:00
GameWindow.hpp cmake: use rwengine::interface + no more add_definitions & include_directories 2017-10-29 20:40:57 +00:00
GitSHA1.cpp.in Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
GitSHA1.h Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
main.cpp rwgame+tests: include SDL2 as "#include <SDL.h>" 2018-06-14 02:10:54 +02:00
MenuSystem.cpp Improve Menu system implementation 2016-10-24 21:29:41 +01:00
MenuSystem.hpp Rearrange passing args to functions/ctors 2018-05-16 19:17:13 +02:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00
RWGame.cpp Implement script timer (#500) 2018-06-12 13:05:50 -05:00
RWGame.hpp Refactor: moved getPlayer to World class 2018-06-03 03:40:59 +03:00
State.cpp More constexpr 2018-04-17 16:15:17 +02:00
State.hpp rwgame+tests: include SDL2 as "#include <SDL.h>" 2018-06-14 02:10:54 +02:00
StateManager.cpp Overhaul State and StateManager to remove pointers 2016-10-24 21:29:40 +01:00
StateManager.hpp Improve state access to always get the current scene 2017-09-17 00:45:58 +01:00

RWGame

The game executable, handles the frontend UI drawing and menus.