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mirror of https://github.com/rwengine/openrw.git synced 2024-11-10 04:42:38 +01:00
openrw/framework2
Daniel Evans 1251c4c2a7 Refactored GTA objects to make more sense
Objects now inherit from GTAObject.
2013-07-24 01:44:08 +01:00
..
include/renderwure Refactored GTA objects to make more sense 2013-07-24 01:44:08 +01:00
BinaryStream.cpp Renamed to Renderwüre, fixed HPPness and inclusion protection things, etc 2013-07-02 08:40:43 +02:00
CMakeLists.txt Refactored in preperation for pedestrians 2013-07-22 04:39:58 +01:00
DebugDraw.cpp Improved Collision data loading and debugging. 2013-07-22 02:38:43 +01:00
GTAData.cpp Refactored GTA objects to make more sense 2013-07-24 01:44:08 +01:00
GTAEngine.cpp Refactored GTA objects to make more sense 2013-07-24 01:44:08 +01:00
GTARenderer.cpp Refactored GTA objects to make more sense 2013-07-24 01:44:08 +01:00
LoaderCOL.cpp Improved Collision data loading and debugging. 2013-07-22 02:38:43 +01:00
LoaderDFF.cpp Refactored GTA objects to make more sense 2013-07-24 01:44:08 +01:00
LoaderIDE.cpp Zone files, simple case fixing, world loading 2013-07-02 17:29:20 +01:00
LoaderIMG.cpp Added some test code for rendering vehicles 2013-07-02 18:37:19 +01:00
LoaderIPL.cpp Zone files, simple case fixing, world loading 2013-07-02 17:29:20 +01:00
TextureArchive.cpp Renamed to Renderwüre, fixed HPPness and inclusion protection things, etc 2013-07-02 08:40:43 +02:00
TextureLoader.cpp Renamed to Renderwüre, fixed HPPness and inclusion protection things, etc 2013-07-02 08:40:43 +02:00
WeatherLoader.cpp Moved Color structs into new GTATypes header 2013-07-04 07:56:58 +02:00