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include/renderwure
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Refactored GTA objects to make more sense
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2013-07-24 01:44:08 +01:00 |
BinaryStream.cpp
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Renamed to Renderwüre, fixed HPPness and inclusion protection things, etc
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2013-07-02 08:40:43 +02:00 |
CMakeLists.txt
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Refactored in preperation for pedestrians
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2013-07-22 04:39:58 +01:00 |
DebugDraw.cpp
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Improved Collision data loading and debugging.
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2013-07-22 02:38:43 +01:00 |
GTAData.cpp
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Refactored GTA objects to make more sense
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2013-07-24 01:44:08 +01:00 |
GTAEngine.cpp
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Refactored GTA objects to make more sense
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2013-07-24 01:44:08 +01:00 |
GTARenderer.cpp
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Refactored GTA objects to make more sense
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2013-07-24 01:44:08 +01:00 |
LoaderCOL.cpp
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Improved Collision data loading and debugging.
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2013-07-22 02:38:43 +01:00 |
LoaderDFF.cpp
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Refactored GTA objects to make more sense
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2013-07-24 01:44:08 +01:00 |
LoaderIDE.cpp
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Zone files, simple case fixing, world loading
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2013-07-02 17:29:20 +01:00 |
LoaderIMG.cpp
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Added some test code for rendering vehicles
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2013-07-02 18:37:19 +01:00 |
LoaderIPL.cpp
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Zone files, simple case fixing, world loading
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2013-07-02 17:29:20 +01:00 |
TextureArchive.cpp
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Renamed to Renderwüre, fixed HPPness and inclusion protection things, etc
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2013-07-02 08:40:43 +02:00 |
TextureLoader.cpp
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Renamed to Renderwüre, fixed HPPness and inclusion protection things, etc
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2013-07-02 08:40:43 +02:00 |
WeatherLoader.cpp
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Moved Color structs into new GTATypes header
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2013-07-04 07:56:58 +02:00 |