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mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 19:32:49 +01:00
openrw/rwengine/include/engine
Daniel Evans 3c665e7d2b Add many opcodes, implement some of them.
+ Fix thread-relative jumps
+ GameObject::setHeading(degrees) sets object rotation from a heading.
+ Add More GameState from opcodes.
+ Decouple game hours from the engine clock
+ Add VehicleObject::setRotation()
+ Add GameWorld::getGroundAtPosition(pos) for OpCodes
+ Fix Handling of fixed-point SCM parameters
+ Update IngameState to use GameState::player if it exists
+ Add skip-time button to skip opening cutscene (F12)
2014-07-27 00:44:21 +01:00
..
Animator.hpp Initial documentation pass 2014-07-09 05:04:48 +01:00
GameData.hpp Initial Script Machine implementation + some ops 2014-07-23 23:57:21 +01:00
GameObject.hpp Add many opcodes, implement some of them. 2014-07-27 00:44:21 +01:00
GameState.hpp Add many opcodes, implement some of them. 2014-07-27 00:44:21 +01:00
GameWorld.hpp Add many opcodes, implement some of them. 2014-07-27 00:44:21 +01:00
RWTypes.hpp Improve vehicle behaviour and water interaction 2014-06-17 00:48:19 +01:00