1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 19:32:49 +01:00
openrw/rwengine/include/render
Daniel Evans 3e9b0c64e4 Re-implement object rendering using a depth-sorted approach.
This moves the object rendering logic into ObjectRenderer. This makes
GameRenderer a bit smaller.

There are some rendering logic decisions that haven't been brought
back yet since they may be better placed elsewhere.
2016-04-19 01:20:54 +01:00
..
DebugDraw.hpp Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
GameRenderer.hpp Re-implement object rendering using a depth-sorted approach. 2016-04-19 01:20:54 +01:00
GameShaders.hpp Improve graphics performance 2015-04-03 03:07:07 +01:00
MapRenderer.hpp Re-implement map rendering with nice circular minimap 2016-04-12 01:02:09 +01:00
ObjectRenderer.hpp Re-implement object rendering using a depth-sorted approach. 2016-04-19 01:20:54 +01:00
OpenGLRenderer.hpp Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
TextRenderer.hpp Implement some text based markup 2015-05-09 04:02:15 +01:00
ViewCamera.hpp Refactor and cleanup camera control. 2014-08-12 21:15:26 +01:00
ViewFrustum.hpp Re-implement object rendering using a depth-sorted approach. 2016-04-19 01:20:54 +01:00
VisualFX.hpp Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
WaterRenderer.hpp Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00