mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-09 12:22:34 +01:00
3e9b0c64e4
This moves the object rendering logic into ObjectRenderer. This makes GameRenderer a bit smaller. There are some rendering logic decisions that haven't been brought back yet since they may be better placed elsewhere.
37 lines
636 B
C++
37 lines
636 B
C++
#ifndef _RWGAME_BENCHMARKSTATE_HPP_
|
|
#define _RWGAME_BENCHMARKSTATE_HPP_
|
|
|
|
#include "State.hpp"
|
|
|
|
class BenchmarkState : public State
|
|
{
|
|
struct TrackPoint {
|
|
float time;
|
|
glm::vec3 position;
|
|
glm::quat angle;
|
|
};
|
|
std::vector<TrackPoint> track;
|
|
|
|
ViewCamera trackCam;
|
|
|
|
std::string benchfile;
|
|
|
|
float benchmarkTime;
|
|
float duration;
|
|
uint32_t frameCounter;
|
|
public:
|
|
BenchmarkState(RWGame* game, const std::string& benchfile);
|
|
|
|
virtual void enter();
|
|
virtual void exit();
|
|
|
|
virtual void tick(float dt);
|
|
virtual void draw(GameRenderer* r);
|
|
|
|
virtual void handleEvent(const sf::Event& event);
|
|
|
|
const ViewCamera& getCamera();
|
|
};
|
|
|
|
#endif
|