..
debug
Fix crash caused by thread clobbering
2015-07-09 18:29:38 +01:00
benchmarkstate.cpp
Re-implement object rendering using a depth-sorted approach.
2016-04-19 01:20:54 +01:00
benchmarkstate.hpp
Re-implement object rendering using a depth-sorted approach.
2016-04-19 01:20:54 +01:00
CMakeLists.txt
Added Benchmark mode (--benchmark file)
2016-04-18 02:31:52 +01:00
debugstate.cpp
Added Benchmark mode (--benchmark file)
2016-04-18 02:31:52 +01:00
debugstate.hpp
Added Benchmark mode (--benchmark file)
2016-04-18 02:31:52 +01:00
DrawUI.cpp
Fix crash if there is no player object
2016-04-16 14:06:54 +01:00
DrawUI.hpp
Re-implement map rendering with nice circular minimap
2016-04-12 01:02:09 +01:00
game.hpp
Move GameObject to objects directory
2015-04-27 02:09:56 +01:00
ingamestate.cpp
Fix nans occuring when there was no movement
2016-04-18 00:10:44 +01:00
ingamestate.hpp
Add Debugger functionality
2015-07-03 02:52:43 +01:00
loadingstate.cpp
Initial Save + Load implementation
2015-05-03 05:23:44 +01:00
loadingstate.hpp
Improve pausing behaviour with State::shouldWorldUpdate()
2015-04-03 15:38:24 +01:00
main.cpp
Move first of lower level code into rwlib; tear out GLEW.
2016-04-07 01:13:46 +01:00
menustate.cpp
Fix error in game menu preventing testing from working
2016-04-10 18:58:18 +01:00
menustate.hpp
Expand Save Game loading to garage data
2015-06-14 18:08:55 +01:00
MenuSystem.hpp
Improve HUD with rounding and CRUISE CONTROL FOR COOL.
2016-04-14 01:21:25 +01:00
pausestate.cpp
Re-implement map rendering with nice circular minimap
2016-04-12 01:02:09 +01:00
pausestate.hpp
Text rendering
2015-02-07 22:55:06 +00:00
README.md
Update readme informations
2015-05-10 23:57:13 +01:00
RWGame.cpp
Added Benchmark mode (--benchmark file)
2016-04-18 02:31:52 +01:00
RWGame.hpp
Overhaul breakpoint handling
2015-07-09 13:58:14 +01:00
State.cpp
Improve pausing behaviour with State::shouldWorldUpdate()
2015-04-03 15:38:24 +01:00
State.hpp
Improve pausing behaviour with State::shouldWorldUpdate()
2015-04-03 15:38:24 +01:00