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openrw/rwgame
2018-04-30 04:42:41 -05:00
..
states More constexpr 2018-04-17 16:15:17 +02:00
CMakeLists.txt cmake: add support for include-what-you-use to check #include's 2017-10-29 20:40:57 +00:00
DrawUI.cpp More constexpr 2018-04-17 16:15:17 +02:00
DrawUI.hpp clang-format files in rwgame 2016-09-09 21:13:20 +01:00
game.hpp rwgame: remove unused unimplemented function definitions 2017-11-17 00:50:50 +00:00
GameBase.cpp rwengine: iwyu: reduce warnings in render subdirectory 2018-01-08 22:52:48 +00:00
GameBase.hpp Change type of GameBase dtor to virtual 2018-01-08 22:35:21 +00:00
GameConfig.cpp size() -> empty() 2017-12-17 01:48:49 +00:00
GameConfig.hpp rwengine: GameData accepts rwfs::path as path of game data 2017-11-17 00:50:50 +00:00
GameInput.cpp Extract game input state handling from IngameState 2016-11-19 23:50:34 +00:00
GameInput.hpp Extract game input state handling from IngameState 2016-11-19 23:50:34 +00:00
GameWindow.cpp clang-format files in rwgame 2016-09-09 21:13:20 +01:00
GameWindow.hpp cmake: use rwengine::interface + no more add_definitions & include_directories 2017-10-29 20:40:57 +00:00
GitSHA1.cpp.in Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
GitSHA1.h Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
main.cpp More nullptr 2018-04-17 16:15:17 +02:00
MenuSystem.cpp Improve Menu system implementation 2016-10-24 21:29:41 +01:00
MenuSystem.hpp Stop using default initialization onglm datatypes. 2018-02-09 22:33:10 +00:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00
RWGame.cpp Fix pausing cutscenes 2018-04-27 22:16:33 +03:00
RWGame.hpp Stop using default initialization onglm datatypes. 2018-02-09 22:33:10 +00:00
State.cpp More constexpr 2018-04-17 16:15:17 +02:00
State.hpp Use "= default" for trivial ctor/dtor 2018-04-17 16:15:17 +02:00
StateManager.cpp Overhaul State and StateManager to remove pointers 2016-10-24 21:29:40 +01:00
StateManager.hpp Improve state access to always get the current scene 2017-09-17 00:45:58 +01:00

RWGame

The game executable, handles the frontend UI drawing and menus.