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openrw/rwengine/include
Daniel Evans 584618e991 Overhaul animation support with Skeleton class.
Move frame transform data into Skeleton instead of Animator.
Animator now responsible for mutating Skeleton state.
Skeleton is more flexible for things like vehicle skeletons.
2014-12-11 17:48:47 +00:00
..
ai Refactor character movement. 2014-08-26 22:54:26 +01:00
audio Change threading in naieve attempt at fixing crash 2014-08-05 13:41:44 +01:00
data Overhaul animation support with Skeleton class. 2014-12-11 17:48:47 +00:00
engine Overhaul animation support with Skeleton class. 2014-12-11 17:48:47 +00:00
items Add thrown projectiles, support for queued deletion 2014-07-20 21:21:51 +01:00
loaders Refactor Object data into heirarchy 2014-09-17 03:13:02 +01:00
objects Overhaul animation support with Skeleton class. 2014-12-11 17:48:47 +00:00
render Overhaul animation support with Skeleton class. 2014-12-11 17:48:47 +00:00
script Added <string> to ScriptTypes. 2014-08-16 00:21:12 +02:00
BinaryStream.hpp Renamed Components 2014-01-26 03:45:55 +00:00
TextureArchive.hpp Renamed Components 2014-01-26 03:45:55 +00:00
WorkContext.hpp Initial documentation pass 2014-07-09 05:04:48 +01:00