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5b9c95d346
+ Add CutsceneData structures to store the data required. + Implement screen fading in and out (todo: splash screen fading) + Add GameData::openFile2() returns a handle to open file memory + size + Fix fog implementation + Add screenspace rect to GameRenderer for fades and cinematics |
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.. | ||
ai | ||
data | ||
engine | ||
items | ||
loaders | ||
objects | ||
render | ||
script | ||
BinaryStream.hpp | ||
TextureArchive.hpp | ||
WorkContext.hpp |