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openrw/rwgame
2016-04-09 22:29:32 +01:00
..
debug Fix crash caused by thread clobbering 2015-07-09 18:29:38 +01:00
CMakeLists.txt Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
debugstate.cpp Initial Save + Load implementation 2015-05-03 05:23:44 +01:00
debugstate.hpp Improve test state 2015-04-04 17:48:36 +01:00
DrawUI.cpp Implement some text based markup 2015-05-09 04:02:15 +01:00
DrawUI.hpp Remove GameRenderer from GameWorld 2015-04-03 03:04:50 +01:00
game.hpp Move GameObject to objects directory 2015-04-27 02:09:56 +01:00
ingamestate.cpp Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
ingamestate.hpp Add Debugger functionality 2015-07-03 02:52:43 +01:00
loadingstate.cpp Initial Save + Load implementation 2015-05-03 05:23:44 +01:00
loadingstate.hpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00
main.cpp Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
menustate.cpp Migrate first save state struct and update loading 2016-04-09 02:21:22 +01:00
menustate.hpp Expand Save Game loading to garage data 2015-06-14 18:08:55 +01:00
MenuSystem.hpp Text rendering 2015-02-07 22:55:06 +00:00
pausestate.cpp Move GameState out of GameWorld ownership 2015-04-27 03:55:18 +01:00
pausestate.hpp Text rendering 2015-02-07 22:55:06 +00:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00
RWGame.cpp Clean up game state structure to better match save format 2016-04-09 22:29:32 +01:00
RWGame.hpp Overhaul breakpoint handling 2015-07-09 13:58:14 +01:00
State.cpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00
State.hpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00

RWGame

The game executable, handles the frontend UI drawing and menus.