..
CMakeLists.txt
Remove include directory from rwengine for consistency
2016-08-07 14:41:45 +01:00
main.cpp
Initial shift to AIController controlling
2014-05-29 09:34:59 +01:00
test_animation.cpp
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
test_archive.cpp
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
test_buoyancy.cpp
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
test_character.cpp
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
test_chase.cpp
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
test_config.cpp
Add configuration file to replace OPENRW_GAME_PATH env var
2016-05-20 02:10:11 +01:00
test_cutscene.cpp
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
test_data.cpp
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
test_FileIndex.cpp
Replace findPathRealCase with FileIndex methods
2016-09-06 00:23:25 +01:00
test_GameData.cpp
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
test_GameWorld.cpp
Implemented method to modify game time properly
2016-08-17 01:03:31 +02:00
test_globals.hpp
Replace mb strings with 16-bit char strings
2016-08-21 17:40:35 +01:00
test_items.cpp
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
test_lifetime.cpp
Use view frustum for traffic spawning and cleanup
2016-06-27 22:33:22 +01:00
test_loaderdff.cpp
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
test_Logger.cpp
Bring tests back up to compiling and running. Only a few are failing
2016-04-15 01:06:10 +01:00
test_menu.cpp
Text rendering
2015-02-07 22:55:06 +00:00
test_object_data.cpp
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
test_object.cpp
Disable broken object tests until the correct behaviour is known
2016-06-03 23:17:39 +01:00
test_pickup.cpp
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
test_renderer.cpp
Make unit tests work again, fixing tests & code
2016-05-02 17:38:04 +01:00
test_Resource.cpp
Bring tests back up to compiling and running. Only a few are failing
2016-04-15 01:06:10 +01:00
test_rwbstream.cpp
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
test_SaveGame.cpp
Use existing file loading method for SCM
2016-06-26 13:25:26 +03:00
test_scriptmachine.cpp
Initial Script Machine implementation + some ops
2014-07-23 23:57:21 +01:00
test_skeleton.cpp
Overhaul animation support with Skeleton class.
2014-12-11 17:48:47 +00:00
test_state.cpp
Refactor and cleanup camera control.
2014-08-12 21:15:26 +01:00
test_text.cpp
Replace mb strings with 16-bit char strings
2016-08-21 17:40:35 +01:00
test_trafficdirector.cpp
Use view frustum for traffic spawning and cleanup
2016-06-27 22:33:22 +01:00
test_vehicle.cpp
Overhaul object transformation handling
2016-07-02 20:37:04 +01:00
test_VisualFX.cpp
Bring tests back up to compiling and running. Only a few are failing
2016-04-15 01:06:10 +01:00
test_weapon.cpp
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
test_worker.cpp
Bring tests back up to compiling and running. Only a few are failing
2016-04-15 01:06:10 +01:00
test_world.cpp
Renamed some objects to Game*
2013-12-20 16:02:46 +00:00