1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 03:12:36 +01:00
openrw/tests
Daniel Evans 674ce55af3 Replace findPathRealCase with FileIndex methods
This introduces indexGameDirectory and findFilePath.
indexGameDirectory indexes the files in the game directory.
findFilePath returns the on-disk location of a case-insensitive
game data path.
2016-09-06 00:23:25 +01:00
..
CMakeLists.txt Remove include directory from rwengine for consistency 2016-08-07 14:41:45 +01:00
main.cpp Initial shift to AIController controlling 2014-05-29 09:34:59 +01:00
test_animation.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_archive.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_buoyancy.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_character.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_chase.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_config.cpp Add configuration file to replace OPENRW_GAME_PATH env var 2016-05-20 02:10:11 +01:00
test_cutscene.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_data.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_FileIndex.cpp Replace findPathRealCase with FileIndex methods 2016-09-06 00:23:25 +01:00
test_GameData.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_GameWorld.cpp Implemented method to modify game time properly 2016-08-17 01:03:31 +02:00
test_globals.hpp Replace mb strings with 16-bit char strings 2016-08-21 17:40:35 +01:00
test_items.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_lifetime.cpp Use view frustum for traffic spawning and cleanup 2016-06-27 22:33:22 +01:00
test_loaderdff.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_Logger.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_menu.cpp Text rendering 2015-02-07 22:55:06 +00:00
test_object_data.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_object.cpp Disable broken object tests until the correct behaviour is known 2016-06-03 23:17:39 +01:00
test_pickup.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_renderer.cpp Make unit tests work again, fixing tests & code 2016-05-02 17:38:04 +01:00
test_Resource.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_rwbstream.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_SaveGame.cpp Use existing file loading method for SCM 2016-06-26 13:25:26 +03:00
test_scriptmachine.cpp Initial Script Machine implementation + some ops 2014-07-23 23:57:21 +01:00
test_skeleton.cpp Overhaul animation support with Skeleton class. 2014-12-11 17:48:47 +00:00
test_state.cpp Refactor and cleanup camera control. 2014-08-12 21:15:26 +01:00
test_text.cpp Replace mb strings with 16-bit char strings 2016-08-21 17:40:35 +01:00
test_trafficdirector.cpp Use view frustum for traffic spawning and cleanup 2016-06-27 22:33:22 +01:00
test_vehicle.cpp Overhaul object transformation handling 2016-07-02 20:37:04 +01:00
test_VisualFX.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_weapon.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_worker.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_world.cpp Renamed some objects to Game* 2013-12-20 16:02:46 +00:00