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mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 03:12:36 +01:00
openrw/rwgame
Daniel Evans 67aa5150ca Replace mb strings with 16-bit char strings
The game indexes into the font map directly, it doesn't use any font
 encoding scheme like UTF-16. This corrects the behaviour and removes
 dependancy on iconv.
2016-08-21 17:40:35 +01:00
..
states Replace mb strings with 16-bit char strings 2016-08-21 17:40:35 +01:00
CMakeLists.txt Replace strcasecmp with boost::iequals 2016-08-12 02:14:15 +02:00
DrawUI.cpp Replace mb strings with 16-bit char strings 2016-08-21 17:40:35 +01:00
DrawUI.hpp Re-implement map rendering with nice circular minimap 2016-04-12 01:02:09 +01:00
game.hpp Replace SFML with SDL2 2016-06-22 12:29:39 +02:00
GameConfig.cpp Add preliminary NetBSD support 2016-08-13 21:33:04 +02:00
GameConfig.hpp Allow language selection in config 2016-08-12 02:14:15 +02:00
GameWindow.cpp Cleanup: include-what-you-use 2016-08-12 02:14:15 +02:00
GameWindow.hpp Fix SDL2 #include paths 2016-08-12 02:13:22 +02:00
GitSHA1.cpp.in Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
GitSHA1.h Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
main.cpp Add configuration file to replace OPENRW_GAME_PATH env var 2016-05-20 02:10:11 +01:00
MenuSystem.hpp Replace mb strings with 16-bit char strings 2016-08-21 17:40:35 +01:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00
RWGame.cpp Replace mb strings with 16-bit char strings 2016-08-21 17:40:35 +01:00
RWGame.hpp Fix SDL2 #include paths 2016-08-12 02:13:22 +02:00
State.cpp Replace SFML with SDL2 2016-06-22 12:29:39 +02:00
State.hpp Fix SDL2 #include paths 2016-08-12 02:13:22 +02:00

RWGame

The game executable, handles the frontend UI drawing and menus.