.. |
CMakeLists.txt
|
CMake: Use FindSDL2.cmake
|
2016-06-22 23:58:27 +02:00 |
main.cpp
|
Initial shift to AIController controlling
|
2014-05-29 09:34:59 +01:00 |
test_animation.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_archive.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_buoyancy.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_character.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_chase.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_config.cpp
|
Add configuration file to replace OPENRW_GAME_PATH env var
|
2016-05-20 02:10:11 +01:00 |
test_cutscene.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_data.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_FileIndex.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_GameData.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_GameWorld.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_globals.hpp
|
Replace SFML with SDL2
|
2016-06-22 12:29:39 +02:00 |
test_items.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_lifetime.cpp
|
Use view frustum for traffic spawning and cleanup
|
2016-06-27 22:33:22 +01:00 |
test_loaderdff.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_Logger.cpp
|
Bring tests back up to compiling and running. Only a few are failing
|
2016-04-15 01:06:10 +01:00 |
test_menu.cpp
|
Text rendering
|
2015-02-07 22:55:06 +00:00 |
test_object_data.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_object.cpp
|
Disable broken object tests until the correct behaviour is known
|
2016-06-03 23:17:39 +01:00 |
test_pickup.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_renderer.cpp
|
Make unit tests work again, fixing tests & code
|
2016-05-02 17:38:04 +01:00 |
test_Resource.cpp
|
Bring tests back up to compiling and running. Only a few are failing
|
2016-04-15 01:06:10 +01:00 |
test_rwbstream.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_SaveGame.cpp
|
Bring tests back up to compiling and running. Only a few are failing
|
2016-04-15 01:06:10 +01:00 |
test_scriptmachine.cpp
|
Initial Script Machine implementation + some ops
|
2014-07-23 23:57:21 +01:00 |
test_skeleton.cpp
|
Overhaul animation support with Skeleton class.
|
2014-12-11 17:48:47 +00:00 |
test_state.cpp
|
Refactor and cleanup camera control.
|
2014-08-12 21:15:26 +01:00 |
test_text.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_trafficdirector.cpp
|
Use view frustum for traffic spawning and cleanup
|
2016-06-27 22:33:22 +01:00 |
test_vehicle.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_VisualFX.cpp
|
Bring tests back up to compiling and running. Only a few are failing
|
2016-04-15 01:06:10 +01:00 |
test_weapon.cpp
|
Add TESTS_NODATA to build tests without data
|
2016-06-16 21:22:18 +01:00 |
test_worker.cpp
|
Bring tests back up to compiling and running. Only a few are failing
|
2016-04-15 01:06:10 +01:00 |
test_world.cpp
|
Renamed some objects to Game*
|
2013-12-20 16:02:46 +00:00 |