mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-10 12:52:39 +01:00
3c665e7d2b
+ Fix thread-relative jumps + GameObject::setHeading(degrees) sets object rotation from a heading. + Add More GameState from opcodes. + Decouple game hours from the engine clock + Add VehicleObject::setRotation() + Add GameWorld::getGroundAtPosition(pos) for OpCodes + Fix Handling of fixed-point SCM parameters + Update IngameState to use GameState::player if it exists + Add skip-time button to skip opening cutscene (F12)
164 lines
3.5 KiB
C++
164 lines
3.5 KiB
C++
#pragma once
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#ifndef _SCRIPTMACHINE_HPP_
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#define _SCRIPTMACHINE_HPP_
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#include <script/ScriptTypes.hpp>
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#include <sstream>
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#include <iomanip>
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#include <string>
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#include <stack>
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#define SCM_NEGATE_CONDITIONAL_MASK 0x8000
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#define SCM_CONDITIONAL_MASK_PASSED 0xFF
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#define SCM_THREAD_LOCAL_SIZE 256
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/* as shipped, SCM variables are 4 bytes wide, this isn't enough for 64-bit
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* pointers, so we re-allocate the global and local space taking into account
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* the native pointer size */
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#define SCM_VARIABLE_SIZE sizeof(void*)
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class GameWorld;
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class SCMFile;
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struct SCMException
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{
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virtual ~SCMException() { }
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virtual std::string what() const = 0;
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};
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struct IllegalInstruction : SCMException
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{
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SCMOpcode opcode;
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unsigned int offset;
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std::string thread;
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IllegalInstruction(SCMOpcode opcode, unsigned int offset, const std::string& thread)
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: opcode(opcode), offset(offset), thread(thread) { }
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std::string what() const {
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std::stringstream ss;
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ss << "Illegal Instruction " <<
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std::setfill('0') << std::setw(4) << std::hex << opcode <<
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" encountered at offset " <<
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std::setfill('0') << std::setw(4) << std::hex << offset <<
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" on thread " << thread;
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return ss.str();
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}
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};
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struct UnknownType : SCMException
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{
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SCMByte type;
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unsigned int offset;
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std::string thread;
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UnknownType(SCMByte type, unsigned int offset, const std::string& thread)
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: type(type), offset(offset), thread(thread) {}
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std::string what() const {
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std::stringstream ss;
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ss << "Unkown data type " <<
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std::setfill('0') << std::hex << static_cast<unsigned int>(type) <<
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" encountered at offset " <<
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std::setfill('0') << std::hex << offset <<
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" on thread " << thread;
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return ss.str();
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}
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};
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struct UnimplementedOpcode : SCMException
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{
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SCMOpcode opcode;
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SCMParams parameters;
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UnimplementedOpcode(SCMOpcode opcode, SCMParams parameters)
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: opcode(opcode), parameters(parameters) {}
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std::string what() const {
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std::stringstream ss;
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ss << "Unimplemented opcode " <<
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std::setfill('0') << std::hex << opcode <<
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" called with parameters:\n";
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int i = 0;
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for(const SCMOpcodeParameter& p : parameters) {
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ss << (i++) << " " << p.type << " ";
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switch (p.type) {
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case TInt8:
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case TInt16:
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case TInt32:
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ss << p.integer;
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break;
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case TFloat16:
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ss << p.real;
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break;
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case TGlobal:
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ss << "Global: " << p.globalPtr;
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break;
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default:
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ss << "Unprintable";
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break;
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}
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ss << "\n";
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}
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return ss.str();
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}
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};
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static SCMMicrocodeTable knownOps;
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struct SCMThread
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{
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typedef unsigned int pc_t;
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std::string name;
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pc_t baseAddress;
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pc_t programCounter;
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unsigned int conditionCount;
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bool conditionResult;
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std::uint8_t conditionMask;
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bool conditionAND;
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/** Number of MS until the thread should be waked (-1 = yeilded) */
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int wakeCounter;
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SCMByte locals[SCM_THREAD_LOCAL_SIZE * (SCM_VARIABLE_SIZE)];
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bool isMission;
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bool finished;
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/// Stores the return-addresses for calls.
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std::stack<pc_t> calls;
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};
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class ScriptMachine
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{
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SCMFile* _file;
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SCMOpcodes* _ops;
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GameWorld* _world;
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std::vector<SCMThread> _activeThreads;
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void executeThread(SCMThread& t, int msPassed);
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SCMByte* _globals;
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public:
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ScriptMachine(GameWorld* world, SCMFile* file, SCMOpcodes* ops);
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~ScriptMachine();
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SCMFile* getFile() const { return _file; }
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void startThread(SCMThread::pc_t start, bool mission = false);
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SCMByte* getGlobals();
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GameWorld* getWorld() const { return _world; }
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/**
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* @brief executes threads until they are all in waiting state.
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*/
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void execute(float dt);
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};
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#endif
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