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openrw/tests/test_SaveGame.cpp

70 lines
2.1 KiB
C++

#include <boost/test/unit_test.hpp>
#include <engine/GameState.hpp>
#include <engine/SaveGame.hpp>
#include <script/ScriptMachine.hpp>
#include "test_Globals.hpp"
#if 0 // Disabled until we make a start on saving the game
BOOST_AUTO_TEST_SUITE(SaveGameTests)
BOOST_AUTO_TEST_CASE(test_write_state)
{
GameState state;
// Set some test data
state.world = nullptr;
state.currentProgress = 10;
state.maxProgress = 124;
state.numMissions = 12;
state.numHiddenPackages = 34;
state.numHiddenPackagesDiscovered = 11;
state.numUniqueJumps = 14;
state.numRampages = 7;
state.maxWantedLevel = 5;
state.currentWeather = 9;
state.overrideNextStart = true;
state.hour = 13;
state.minute = 32;
// This may break due to cwd issues
SaveGame::writeState(state, "test_savestate.sav");
GameState loaded;
loaded.world = nullptr;
BOOST_REQUIRE( SaveGame::loadState(loaded, "test_savestate.sav") );
BOOST_CHECK( loaded.world == nullptr );
BOOST_CHECK_EQUAL( loaded.currentProgress, state.currentProgress );
BOOST_CHECK_EQUAL( loaded.maxProgress, state.maxProgress );
BOOST_CHECK_EQUAL( loaded.numMissions, state.numMissions );
BOOST_CHECK_EQUAL( loaded.numHiddenPackages, state.numHiddenPackages );
BOOST_CHECK_EQUAL( loaded.numHiddenPackagesDiscovered, state.numHiddenPackagesDiscovered );
BOOST_CHECK_EQUAL( loaded.numUniqueJumps, state.numUniqueJumps );
BOOST_CHECK_EQUAL( loaded.numRampages, state.numRampages );
BOOST_CHECK_EQUAL( loaded.maxWantedLevel, state.maxWantedLevel );
BOOST_CHECK_EQUAL( loaded.currentWeather, state.currentWeather );
BOOST_CHECK_EQUAL( loaded.overrideNextStart, state.overrideNextStart );
BOOST_CHECK_EQUAL( loaded.hour, state.hour );
BOOST_CHECK_EQUAL( loaded.minute, state.minute );
// Check Garage data + garage vehicle restoration
}
BOOST_AUTO_TEST_CASE(test_load_game)
{
GameState state;
GameWorld world();
SCMOpcodes s;
auto file = Global::get().d->loadSCM("main.scm");
ScriptMachine machine(&state, file, &s);
state.world = Global::get().e;
state.script = &machine;
BOOST_REQUIRE( SaveGame::loadGame(state, "GTA3sf1.b") );
}
BOOST_AUTO_TEST_SUITE_END()
#endif