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26 lines
446 B
C++
26 lines
446 B
C++
#include "State.hpp"
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#include "RWGame.hpp"
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// This serves as the "initial" camera position.
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ViewCamera defaultView({-250.f, -550.f, 75.f}, glm::angleAxis(glm::radians(5.f), glm::vec3(0.f, 1.f, 0.f)));
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const ViewCamera& State::getCamera()
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{
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return defaultView;
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}
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bool State::shouldWorldUpdate()
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{
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return false;
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}
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GameWorld* State::getWorld()
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{
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return game->getWorld();
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}
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sf::RenderWindow& State::getWindow()
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{
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return game->getWindow();
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}
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