mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 03:12:36 +01:00
7f249ecf89
Opcodes 0376 opcode "create_random_actor" was unimplemented and did return garbage to the script, and dereferencing nonexistent actor caused crashes |
||
---|---|---|
.. | ||
src | ||
CMakeLists.txt | ||
README.md |
rwengine
Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.
Core
Implementations of platform abstraction and file system handling classes are in the core/ directory
Data
Structures that store information about object types, cutscene data, localisation information etc
Objects
The logic for Object types are implemented by the classes in the objects/ directory
Loaders
Classes for loading various file formats
Render
Implementation of a portable OpenGL renderer system lives in the render/ directory
Script
The game script virtual machine, and the function definitions are in the script/ directory