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mirror of https://github.com/rwengine/openrw.git synced 2024-11-10 04:42:38 +01:00
openrw/rwengine/include
Daniel Evans 84c276002c Improve rendering to support screen door transparency for LODs.
The LOD selection and fade logic has been changed to be more.. correct.
The fading now uses screen door transparency so the faded objects don't
need to be sorted with the actually transparent objects.
2016-04-26 23:40:43 +01:00
..
ai Overhaul animation system and character activities 2016-04-17 04:54:19 +01:00
audio Add city.wav 2015-02-04 17:16:46 +00:00
core Implement a trivial profiler for perf. overview 2016-04-26 23:35:04 +01:00
data Re-implement object rendering using a depth-sorted approach. 2016-04-19 01:20:54 +01:00
dynamics Move CollisionInstance into dynamics 2015-04-04 20:11:48 +01:00
engine Overhaul animation system and character activities 2016-04-17 04:54:19 +01:00
items New inventory implementation and split char state 2016-04-10 18:57:40 +01:00
loaders Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
objects Re-implement object rendering using a depth-sorted approach. 2016-04-19 01:20:54 +01:00
render Improve rendering to support screen door transparency for LODs. 2016-04-26 23:40:43 +01:00
script Add more opcodes to fix unimplemented opcode crash 2016-04-10 22:27:44 +01:00
BinaryStream.hpp Renamed Components 2014-01-26 03:45:55 +00:00
TextureArchive.hpp Renamed Components 2014-01-26 03:45:55 +00:00