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84c276002c
The LOD selection and fade logic has been changed to be more.. correct. The fading now uses screen door transparency so the faded objects don't need to be sorted with the actually transparent objects. |
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.. | ||
ai | ||
audio | ||
core | ||
data | ||
dynamics | ||
engine | ||
items | ||
loaders | ||
objects | ||
render | ||
script | ||
BinaryStream.hpp | ||
TextureArchive.hpp |