1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 03:12:36 +01:00
Mirror of (now archived): https://github.com/rwengine/openrw
Go to file
2016-05-21 15:17:57 +01:00
benchmarks First benchmark: Staunton 2016-04-18 02:33:13 +01:00
cmake Add configuration file to replace OPENRW_GAME_PATH env var 2016-05-20 02:10:11 +01:00
rwengine Add compile time draw distance multiplier for testing. 2016-05-21 14:32:23 +01:00
rwgame Add configuration file to replace OPENRW_GAME_PATH env var 2016-05-20 02:10:11 +01:00
rwlib Move include inside debug section 2016-05-20 02:10:11 +01:00
rwviewer CMake: FindSFML+FindMAD, set library paths as SYSTEM, remove dead stuff. 2016-05-19 22:30:06 +01:00
scripttool Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
tests Add configuration file to replace OPENRW_GAME_PATH env var 2016-05-20 02:10:11 +01:00
.gitignore Update .gitignore 2014-12-10 18:08:25 +00:00
CMakeLists.txt Fix some OS X/Clang (build) errors. 2016-05-20 16:28:47 +02:00
COPYING Add Readme and Copying files 2014-02-13 09:51:42 +00:00
Doxyfile Initial documentation pass 2014-07-09 05:04:48 +01:00
README.md Update readme with current control scheme. 2016-05-21 15:17:57 +01:00

OpenRW

OpenRW is an open source re-implementation of Rockstar Games' Grand Theft Auto III, a classic 3D action game first published in 2001.

OpenRW requires a legitimate copy of the original PC game data in order to run. Without this data it will not be possible to run openrw.

Building

Dependencies:

  • Bullet
  • GLM (0.9.5+)
  • SFML (2.0+)
  • libmad
  • Boost Test

Global Options:

  • BUILD_TESTS — Build the test suite
  • BUILD_VIEWER - Build the Qt GUI for viewing data
  • BUILD_SCRIPT_TOOL - Build the script dissassembler

Recomended build

$ mkdir build
$ cd build
$ cmake ../ -DCMAKE_BUILD_TYPE=Release

Running

rwgame

This is the game binary. Before running the game a config file is needed, by default the game will look for ~/.config/OpenRW/openrw.ini, which should look like:

[game]
path=/opt/games/Grand Theft Auto 3/        ; Game data path

Eventually the game will write this for you, but currently it must be done by hand.

  • Options:
    • -w n, -h n sets initial window size
    • --newgame starts a new game automatically
  • Controls:
    • W/A/S/D: Move
    • Shift: Sprint
    • Space: Jump
    • F: Enter/Exit Vehicle
    • Mouse Wheel: Cycle weapons
    • Mouse 1: Fire Weapon

rwviewer

This is a Qt tool for opening the game data. It currently supports looking at objects and their models, and a primitive world viewer. It needs more work to be useful for looking inside archives and viewing textures.

Documentation

Run Doxygen on the included Doxyfile to generate documentation.

License

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

Third Party Licenses

MAD is licensed under the GNU General Public License

SFML is licensed under the zlib license

Bullet Physics is licensed under the zlib license