.. |
states
|
Refactor: moved getPlayer to World class
|
2018-06-03 03:40:59 +03:00 |
CMakeLists.txt
|
cmake: include all dependencies at top of main CMakeLists.txt
|
2018-06-14 02:10:54 +02:00 |
DrawUI.cpp
|
Implement script timer (#500)
|
2018-06-12 13:05:50 -05:00 |
DrawUI.hpp
|
clang-format files in rwgame
|
2016-09-09 21:13:20 +01:00 |
game.hpp
|
Increase tickrate to 1/60
|
2018-05-16 20:44:55 +02:00 |
GameBase.cpp
|
Added window configs
|
2018-05-19 16:25:34 +02:00 |
GameBase.hpp
|
Change type of GameBase dtor to virtual
|
2018-01-08 22:35:21 +00:00 |
GameConfig.cpp
|
Added window configs
|
2018-05-19 16:25:34 +02:00 |
GameConfig.hpp
|
Added window configs
|
2018-05-19 16:25:34 +02:00 |
GameInput.cpp
|
Extract game input state handling from IngameState
|
2016-11-19 23:50:34 +00:00 |
GameInput.hpp
|
rwgame+tests: include SDL2 as "#include <SDL.h>"
|
2018-06-14 02:10:54 +02:00 |
GameWindow.cpp
|
clang-format files in rwgame
|
2016-09-09 21:13:20 +01:00 |
GameWindow.hpp
|
cmake: use rwengine::interface + no more add_definitions & include_directories
|
2017-10-29 20:40:57 +00:00 |
GitSHA1.cpp.in
|
Add Git SHA1 hash to RWGame for versioning
|
2016-08-01 19:34:53 +01:00 |
GitSHA1.h
|
Add Git SHA1 hash to RWGame for versioning
|
2016-08-01 19:34:53 +01:00 |
main.cpp
|
rwgame+tests: include SDL2 as "#include <SDL.h>"
|
2018-06-14 02:10:54 +02:00 |
MenuSystem.cpp
|
Improve Menu system implementation
|
2016-10-24 21:29:41 +01:00 |
MenuSystem.hpp
|
Rearrange passing args to functions/ctors
|
2018-05-16 19:17:13 +02:00 |
README.md
|
Update readme informations
|
2015-05-10 23:57:13 +01:00 |
RWGame.cpp
|
Implement script timer (#500)
|
2018-06-12 13:05:50 -05:00 |
RWGame.hpp
|
Refactor: moved getPlayer to World class
|
2018-06-03 03:40:59 +03:00 |
State.cpp
|
More constexpr
|
2018-04-17 16:15:17 +02:00 |
State.hpp
|
rwgame+tests: include SDL2 as "#include <SDL.h>"
|
2018-06-14 02:10:54 +02:00 |
StateManager.cpp
|
Overhaul State and StateManager to remove pointers
|
2016-10-24 21:29:40 +01:00 |
StateManager.hpp
|
Improve state access to always get the current scene
|
2017-09-17 00:45:58 +01:00 |