mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-22 10:22:52 +01:00
6cab5ee31a
openrw/rwengine/src/engine/GameData.cpp:358:26: warning: moving a temporary object prevents copy elision [-Wpessimizing-move] textureslots[slot] = std::move(loadTextureArchive(name)); ^ openrw/rwengine/src/engine/GameData.cpp:358:26: note: remove std::move call here textureslots[slot] = std::move(loadTextureArchive(name)); ^~~~~~~~~~ ~ openrw/rwengine/src/objects/CharacterObject.cpp:16:18: warning: unused variable 'enter_offset' [-Wunused-variable] static glm::vec3 enter_offset(0.81756252f, 0.34800607f, -0.486281008f); ^ In file included from openrw/rwgame/RWGame.cpp:5: openrw/rwgame/states/BenchmarkState.hpp:33:23: warning: 'BenchmarkState::getCamera' hides overloaded virtual function [-Woverloaded-virtual] const ViewCamera& getCamera(); ^ openrw/rwgame/State.hpp:51:31: note: hidden overloaded virtual function 'State::getCamera' declared here: different number of parameters (1 vs 0) virtual const ViewCamera& getCamera(float alpha); ^ In file included from openrw/rwgame/RWGame.cpp:6: openrw/rwgame/states/IngameState.hpp:53:18: warning: 'draw' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] virtual void draw(GameRenderer* r); ^ openrw/rwgame/State.hpp:28:18: note: overridden virtual function is here virtual void draw(GameRenderer* r) { ^ In file included from openrw/rwgame/RWGame.cpp:6: openrw/rwgame/states/IngameState.hpp:60:23: warning: 'getCamera' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] const ViewCamera& getCamera(float alpha); ^ openrw/rwgame/State.hpp:51:31: note: overridden virtual function is here virtual const ViewCamera& getCamera(float alpha); ^ openrw/rwgame/RWGame.cpp:242:22: warning: unused variable 'vehicleModel' [-Wunused-variable] uint16_t vehicleModel = 110; // @todo Which cars are spawned?! ^ In file included from openrw/rwengine/src/script/modules/GTA3Module.cpp:1: In file included from openrw/rwengine/src/engine/GameState.hpp:7: openrw/rwengine/src/engine/ScreenText.hpp:140:63: warning: suggest braces around initialization of subobject [-Wmissing-braces] const std::array<GameString, sizeof...(args)> vals = {args...}; ^~~~ { } openrw/rwengine/src/script/modules/GTA3ModuleImpl.inl:5669:16: note: in instantiation of function template specialization 'ScreenText::format<std::__1::basic_string<unsigned short, std::__1::char_traits<unsigned short>, std::__1::allocator<unsigned short> > >' requested here ScreenText::format( ^ In file included from openrw/rwengine/src/script/modules/GTA3Module.cpp:1: In file included from openrw/rwengine/src/engine/GameState.hpp:7: openrw/rwengine/src/engine/ScreenText.hpp:140:63: warning: suggest braces around initialization of subobject [-Wmissing-braces] const std::array<GameString, sizeof...(args)> vals = {args...}; ^~~~ { } openrw/rwengine/src/script/modules/GTA3ModuleImpl.inl:10214:18: note: in instantiation of function template specialization 'ScreenText::format<std::__1::basic_string<unsigned short, std::__1::char_traits<unsigned short>, std::__1::allocator<unsigned short> >, std::__1::basic_string<unsigned short, std::__1::char_traits<unsigned short>, std::__1::allocator<unsigned short> > >' requested here ScreenText::format(script::gxt(args, gxtEntry), ^ openrw/rwgame/State.cpp:40:42: warning: unused parameter 'alpha' [-Wunused-parameter] const ViewCamera& State::getCamera(float alpha) { ^ openrw/rwengine/src/render/ObjectRenderer.cpp:20:17: warning: unused variable 'kWorldDrawDistanceFactor' [-Wunused-const-variable] constexpr float kWorldDrawDistanceFactor = kDrawDistanceFactor; ^
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#include "State.hpp"
|
|
#include "RWGame.hpp"
|
|
|
|
// This serves as the "initial" camera position.
|
|
ViewCamera defaultView({-250.f, -550.f, 75.f},
|
|
glm::angleAxis(glm::radians(5.f),
|
|
glm::vec3(0.f, 1.f, 0.f)));
|
|
|
|
void State::handleEvent(const SDL_Event& e) {
|
|
auto m = getCurrentMenu();
|
|
if (!m) return;
|
|
|
|
switch (e.type) {
|
|
case SDL_MOUSEBUTTONUP:
|
|
if (e.button.button == SDL_BUTTON_LEFT)
|
|
m->click(e.button.x, e.button.y);
|
|
break;
|
|
|
|
case SDL_MOUSEMOTION:
|
|
m->hover(e.motion.x, e.motion.y);
|
|
break;
|
|
|
|
case SDL_KEYDOWN:
|
|
switch (e.key.keysym.sym) {
|
|
case SDLK_UP:
|
|
m->move(-1);
|
|
break;
|
|
|
|
case SDLK_DOWN:
|
|
m->move(1);
|
|
break;
|
|
|
|
case SDLK_RETURN:
|
|
m->activate();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
const ViewCamera& State::getCamera(float) {
|
|
return defaultView;
|
|
}
|
|
|
|
bool State::shouldWorldUpdate() {
|
|
return false;
|
|
}
|
|
|
|
GameWorld* State::getWorld() const {
|
|
return game->getWorld();
|
|
}
|
|
|
|
GameWindow& State::getWindow() {
|
|
return game->getWindow();
|
|
}
|